Take a stroll down memory lane as Azrael to remember the good times he and his father had by culling the nightmares imprisoning them. Guided by an old journal, search 6 levels to uncover grief triggers and eliminate Automatic Negative Thoughts (ANTs) within them.
Grief Trigger is about overcoming the loss of a loved one. Not a theoretical loved one mind you, a real one. I was a few months away from graduating college for game design when my father died in a car crash. That unforeseen moment left me in limbo for 2 years.
“Time heals all wounds” or so I’ve been told. Yet after two years I couldn’t look at photos or participate in hobbies we had shared. Conventional wisdom wasn’t working for me, so I declared I would “put my grief in a grave with my own hands” which would become the basis of Grief Trigger’s tagline.
I spent a year traveling everywhere my father and I went in the past. I made myself remember and re-enact everything we did… to the extent the law would allow. I skipped the part where we trespassed in the name of Pokémon GO.
Each memory took several tries to fully confront, but I eventually re-enacted all of them. I undid all the distortion grief had caused. The past I feared to recall became a wellspring of strength to press on. I was happy for the first time in 3 years.
After I took a moment to reflect on it all, I thought that journey could make for an interesting game. I spent the next three years creating Grief Trigger and it’s launching on Steam April 21st. There’s a free demo you can play in the meantime that contains an exclusive level. I’ll also be sharing more of how I incorporated my grief journey into the game’s aesthetics and mechanics here on Indie DB up until launch. Hope to see you again!
How Persona, Undertale, and Breath of the Wild shaped Grief Trigger.