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Fight for victory in a 1v1 or 2v2 grid-based deathmatch in Grid Masters. Represent your favorite faction as one of four characters (with more to come), each with their own unique abilities. Toss massive bombs, rocket punch, or send explosive robot minions to take your enemies down! Game features include: real-time action on a grid, cooldown-based combat - tactical timing, and local or online play, up to 4 players!

Post news Report RSS Information about the Netcode Update

TL; DR — We’re preparing to release an update hopefully by September’s end. This will be the last major update before we start making a distinction between the demo and the paid version.

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This week, we made a lot more progress finding net code bugs, and we’re hoping to have an update out by the end of next month. We are still fixing features and replacing assets, but once we finish doing that we will begin final testing of the update. This update will include the following:

  • A full changelog, including a list of character balance changes

  • Network Play

    • Direct connect through IP and port

    • Supports 1 connected client (More clients will be supported in a later update)

    • Up to 4 players between the two machines

  • Visual updates

    • New assets for menu and hud items

    • Death and respawn animations

    • New system to provide feedback in game

We hope that everyone will use the new feedback system to help us find issues as fast as possible.

A final note about this update: it will be the last major version bump before we separate the beta into a demo version and a paid version. Players with paid versions will start to receive additional content that will not be in the demo. This will include new characters, new levels, new game modes and other cool stuff.

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