The elevator pitch of my current game is spelunky meets stardew valley. The idea of the gameplay loop is seeds and the base resources of the farming aspect are found during foraging through spelunky like levels. I want to make something that is like Minecraft but with more emphasis on survival than making a playground.
Been a long time since I updated here, greed hunter is in development I have a collaborator who is coding and helping with the design of the gameplay.