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Gravity Battles is a java update of the retro classic 'gravity wars' on the Amiga and IBM PC. The game is best experienced through multi-player game-play. Two players or more, can battle it out on one computer in a turn based strategy battle. Unlike other artillery games, all shots fire at once so order of play is not important. The game supports up to 12 players, human or computer controlled, and 16 planets/stars. There is a selection of different scenarios ranging from basic planets or asteroids to moons, stars, red giants and super-giant stars and some really strange things like white dwarfs, black holes, white holes and wormholes. When I originally wrote the game I called it "Death Star Battles", but I'm simply calling it "Gravity Battles" now. I am working on a sequel, Mammoth Gravity Battles which is a modern 3D version for Mobile and PC, look for it here in IndieDB or visit the website www.mammothgravitybattles.com .

Post feature Report RSS Mammoth Gravity Battles - Campaign

The single player campaign in Mammoth Gravity Battles is coming along nicely. It features more than 50 levels with a number of different challenges and game-play modes including mass battles, escort missions base attacks, target practice and more...

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Single Player Campaign

I've been working on the single player campaign/story mode for Mammoth Gravity Battles. The story mode guides the player through all the games exciting features one at a time, trying not to bore or overwhelm. Its a balancing act. Each of the 50+ levels is a new challenge, introducing a new kind of battle, target, weapon or environment. Some levels at the start will be very easy to complete and unlock the next one, but achieving the full three star rating will be more of a challenge and will require multiple attempts.

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Starting in a quiet backwater, war soon threatens the Mammoths:
The first sector of 12 levels will be as part of the Mammoth Deep Space Mining Corp, a rough bunch of mammoths who spend their time in the planar asteroid fields on the edge of the galaxy. These missions will gently introduce the most important aspects of the game, although they are not training missions, there is a separate "mammoth school" sector for the tutorial. All the mining missions will be on 2D maps and feature one mammoth ship to control and simpler weapons. The first couple of missions are asteroid mining work; tag selected asteroids with markers and crack them with mining explosives. After not long bandit mammoths present a problem that needs resolving and a more sinister plot is discovered, war is likely to result.

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When war does break out, things get tricky fast:
The war missions are more demanding, with multiple ships to a squad, tactics become more important and the introduction of fully 3D levels adds another dimension to the game-play (obviously). Further types of environment keep things changing, as do escort and convoy attack missions and rocket turrets and bases. Its here we first meet the deadly cruisers, large armored ships that can fire two shots per turn.

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The war extends to other nations:
With blue and yellow mammoths dragged into the conflict, the missions become highly tactical affairs as three or four teams fight together. The war will only be won if suitable alliances can be formed and then one by one the enemy nations defeated. Ending in a suitable boss-style battle, this should feel like a significant achievement.

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Mammoth Games:
Following the wars the nations of mammoth decided to hold gladiatorial games to resolve disputes, preventing further conflict. These games are an excuse for pure dual style battles, played over multiple rounds with scoring within the story mode. Expect each level to be harder than the last and the final battles to be extremely tough just to win, let alone score a top rating.



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