"Inverto" is a first person shooter-puzzler with physical puzzles and gravity manipulations. The game is the ideological successor of such games as "Prey" and "Portal" with platformer elements.
Game's main character. Animated using default animations from Unity's Mecanim tutorial. There are some bugs (like intersecting boots), but overall everything looks fine. Just like every other game's art asset this model uses unfiltered textures of smallest size possible (64 x 64 px in this case) and AO baked in vertex color. Polycount is ~6146 tris.
awesome animation :D
only thing is that side flip ... he needs to be going up before he start spinning
This is amazing, for a one man studio your production is through the roof!