It's here! The OUYA build is here!
OUYA was not initially a target platform for Gravitanks, but after picking one up in October, we rediscovered our love for local multiplayer games. We did some test builds and found it was a great fit. The OUYA build was on the backburner for a while as we got our PC demo out the door, but with that out of the way we've had a chance to do some optimizing. We spent the weekend with our Unity remote profiler and PerfHUD, tuning and adjusting until the performance was acceptable to us. It's looking pretty good, and we'd love to know what you think.