Topics discussed in the video:
- Scoring
- There are 2 ways to score in Graveball. Keeping the skull in the goal for 2 seconds or killing everyone on the opposing team and having them remain dead for 2 seconds.
- Stamina system
- Most (but not all) actions use stamina
- Sprinting and attacking are the most common
- You can’t sprint without stamina
- Attacks with no stamina occur at 60% speed
- Stamina takes a second to start recovering (fairly quick recovery rate)
- While carrying the skull, you cannot recover stamina
- Carrying logic
- Hold down throw button to determine strength of throw
- Tapping the throw button drops the skull
- Attacking
- A swing uses remaining stamina
- If a swing hits, you get 25% of stamina back. Essentially, as long as you keep hitting, you can keep attacking at full speed
- Weapon throwing / weapon ready logic
- Weapons throw in straight line
- Weapons last for 5 seconds on the ground then disappear
- Can pick up any weapon
- You respawn in the same weapon equipped state that you died in
- Death and respawning
- Base respawn time is 3 seconds
- Hit while performing an action or in air adds a second to respawn time
- Hit by a charge or jumping attack (red weapon trail) adds a second to respawn time
- All hits are kills
- Suicide / ghost mode
- Commit suicide to voluntarily enter ghost mode (.5 seconds total)
- Respawning regenerates all stamina
- Ghosts move freely and very quickly
- Once you are a ghost you can spawn a goblin at any time
- Ghosts cannot pass through the goal line
- Goblins can spawn into 3 different actions or no action
- Map rules
- Falling off map is a base respawn (3 seconds)
- Weapons, skulls, and ghosts cannot leave the arena
- Goblins can (they die)
- Ghosts can’t move through goal lines