Grave is a first person, open world survival horror experience. Survive the night with a arsenal of defensive tools, and explore an ever-changing world filled with frightening creatures. Grave is a hybrid of environmental exploration and combative horror, creating constant tension as the player balances exploration and survival.
In the world of Grave, things are not always as they seem. Explore a surreal, lonely wasteland by day, and fight off hideous creatures after the sun sets. With each passing day, the world changes around you. Presenting not only new threats, but new locations to explore.
Light Is Your Only Weapon
In Grave, darkness brings terror, but not hopelessness. The world of Grave is scattered with tools that can be used for protection. Ward off creatures with flashlights, gasoline fires, portable generators and more. Grave is about survival, so no tool is a strictly intended for offense. Multiple uses of tools allow players to decide how best to survive the night.
I’m Josh Turner aka Deaths Crowbar and I am the new Community Manager at Broken Window Studios. I was hired to help care for and inform our community.
Grave VR will be getting an update soon. This will include a bunch of new features and content. Expect the update in the coming weeks.
I know that some of you who purchased the game had questions or concerns and we value the input we receive from the community. We want to apologize for the lack of updates and say that we are working to correct that, which is why you'll be getting a whole new set of playable content totally free of charge, as well as added features including steam achievements and trading cards.
We have a new video available on our Youtube.
We will also be having a Developer update series soon that will come out in five parts on our social media. This will include information on what it has taken trying to get a game from Kickstarter to Market as a small indie team.
We are currently targeting a release in 2019 but will be more specific as it gets closer. We are exploring development for the Switch, but will have more to say about that later.
If you are wondering about why we have had so few updates I have an answer for you. We are a really small team that has been self-funding for the bulk of our development, with very little in the way of manpower and resources to get everything done. We have had to take on contract work and other side projects to fund our development and pay for a lot of the work that is needed, and it's honestly been really hard for us a lot of times to keep up with everything. We have brought on Josh to help us out with the outreach and allow us to stay focused on development without losing track of the community or updates.
Grave is being shown at The Mix this year during GDC! Visit us at the IGN building on the 17th to get access to our new version of Grave.
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