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The year is 2114 and the great war has continued for two hundred years. Shotguns and trench warfare blend with laser rifles and armored mechs as the great powers continue their endless fight over war-torn Europe. Gratuitous Tank Battles is the sequel to indie space strategy game 'Gratuitous Space Battles'. GTB is an RTS/simulation/tower defense hybrid. The player can be the attacker or the stationary defender in a series of large scale real-time battles. Rather than selecting pre-built units like most Tower Defense games, GTB lets the player customise both the composition, and visuals of their units. An integrated map editor and online challenge system ensures a never ending series of battles to fight and enemies to crush. Real-time target and path orders can be given to your units, and the battles include night-time and night vision modes.

Post news Report RSS Version 1.009 of Gratuitous Tank Battles released

A new patch for Gratuitous Tank Battles (version 1.009) has now been released.

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Full list of changes for Patch 1.009:

1) Fixed crash when attempting to save out a unit that had a * in the name.
2) Setting windowed mode, whilst also matching your desktop resolution will result in borderless window mode now.
3) Game now explains to player that they won't see any challenges until they are logged in.
4) Online challenge browser now shows complete two-line descriptions rather than cropping them at one line.
5) Fixed bug where the game would hang sometimes on playing custom or online maps as defender with 'scenario units' where a small number of units was included.
6) Fix for occasional crash bug on saving units (in some circumstances)
7) Fixed bug in non-steam version where the default sample units could not be deleted from within the game.
8) Balance:Laser carbine cost up from 3 to 5.
9) Balance:Heavy Pulse laser damage up from 6 to 8
10) Balance:Rapid Pulse blaster damage up from 4 to 5
11) Balance:Light pulse laser damage down from 9 to 6
12) Balance:Salvo interval for incendiary rockets up from 300 to 2000
13) Balance: Heavy Missile Rack damage down from 68 to 52
14) Balance: HEAP Missile thrower fire interval up from 1400 to 1700
15) Balance: Light Missile launcher damage down from 38 to 31
16) Added new map : campaign map 12.
17) Fixed bug where sorting by class on the unit design load dialog sometimes did not work entirely.
18) Balance: Changed the difficulty of a number of scenarios.

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