The world has collapsed into ruin; torn through natural disasters and human greed. Yet still humanity rages war over supplies, and territory. Grand Games is proud to display Grand Heist; a multi-player third-person shooter created with the UDK. Featuring: - Play as three unique and varied classes, each with their own weapon upgrades - balanced with various strengths and weaknesses. - Capture or defend supplies for your settlement and increase your rank through an experience system. - Large streamed, detailed maps reward tactical, squad-based play. - A unique Dynamic set-piece system ensures the fight is explosive and entertaining. - Play in a variety of modes to complete your objective - including "Heist", an innovative take on a common game-mode. - A unique style of gameplay rewards those that work as a team, with both text and voice chat support.
Concept done by our new artist, Rolando Rodrigues. Haven't seen the Jones videos? You can view them here:
looks pretty good!
This is Jonsie ? Looks great .
Yeah, hoping he adds a bit of humor to our games! (And don't worry everyone we have permission to use him/his voice in our game)
Was working on modeling this chubby guy and found out his side view's ear is lowered and scaled down quite a bit lol.
Haha, sorry about that Shadow! You seem to have make it work out though from the WIP you showed me!
Great character concept!
But I need to criticize you on a few things:
1.) Some things need to be separated from the drawing of the body such as the head, the arms, and the shoes. The reason why the head needs to be done separately is so that you can capture the fine detailing of the various facial features and other things. Simply put, most character modelers will model and skin the head separately. The side view is nearly perfect, except the arm needs to be separated from the body in that view so that the character modeler can see the curve of the spin and any details that are behind the arms. Last, it looks to me you were trying to show off the details of the shoes by pointing the feet outwards. That not only screws up the silhouette of the legs, but adds unnecessary guess work. If you want to show off the details of certain features, like the head, draw them separately from the character.
2) Again, your side view is nearly perfect (minus the arms) in the sense that the gray scale color scheme (with it not being to dark or too bright) is perfect for modelers to work from since when working in wireframe mode, the edges and vertices can easily be seen thus speeding things a long. The only reason why you'd introduce color is to show off various color schemes (you should have at least 3 to choose from) to whoever is in charge. Once a color scheme is decided upon, that can be handed off to a texture artist and not the modeler.
And that's my two cents! =]
facinating work u got there