• Register

A Tactical turn-based SRPG with CCG elements. Command and fight alongside fiery heroes in a world on the brink of total war. Build powerful decks and assemble your best squad of characters. Do you have what it takes to be the Grand Guild?

Post news Report RSS Grimoire Guilds - Weekly Update #3

New card mechanics, new map, procedural generation, and more!

Posted by on

Hi there! I'm Justin, here to bring another weekly update for my Tactical CCG/JRPG.

First off the mulligan system is now in place. You can replace up to 2 cards at the start of the match.

User Posted Image

The Basic attack system has also been revamped. Basic attacks are now cards that cost 0 mana. There's a limit to how many you can include in each deck. This will help players use all of their 3 characters while still adding depth and decision making to the game.

User Posted Image

Now to the more interesting part. I'm making a procedural system to give variety to each map. Every combat encounter will be set in a different grid layout. I'm using the same algorithm used in XCOM 2 called the Plot and Parcel System.

User Posted Image

User Posted Image

User Posted Image

The images above are all of the same map but with different grid layouts and enemy unit placement.

The UI has also been improved. Status effects such as Stun, Burn, and Cripple are now shown beside a new health bar.

User Posted Image

For next week I'm hoping to show more of the procedural system and also a completely new biome. I'm also working on some improvements to the combat system and new spell cards.

User Posted Image

Until next time. Cheers!

- Justin

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: