It's a world where angels and demons have turned against God and the Devil in order to free the mortal races of the continent. But now they are switching sides again to try and resurrect the deities as a way to get revenge for the way the mortal races have treated them. And our protagonist is a young man in his twenties the only human survivor of his village that now needs to try and collect ancient weapons before the demons/angels in order to stop the ritual.
We tried a few different support structures for the cave/settlement this week.
And we decided on going with stone pillars.
After this, we tried a few different setups to distribute said pillars.
Starting with a 2x2 every few meters
Then we tried s single line.
And a triangular offset.
The last one we tris with smaller pillars to see how it would look previous ones had 10m while the new ones are at 6 meters.
For this week this is all that we have hopefully next week we can show some in-game footage with the world completed.
This week we have our parry system done and we added some new assets to help with world building.
This week we bring you four new videos showing some of our mechanics and updates to the game.
This week we have some of our assets being placed into Unreal and starting to build our level.
This week we bring you our player the dwarf NPC and the enemy.
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