A dynamic sneak-and-slash RPG that mixes procedural generation with hand-made puzzles and a darkly humorous story. Featuring heavy-hitting deliberate combat, robust stealth mechanics, threatening enemies with unique movesets and a vast array of game-changing items to discover.
It’s here! The first big update to Good Night, Knight! Alpha version 15 is now live and it brings The Prison Area, plus new equipment, items, and many...
out now: the prison update!
Alpha version 14.9 is now live, it brings some fairly significant balance changes to both combat and stealth because I’ve seen some of you guys cheesing...
new update and trailer!
The day has come - Good Night, Knight is now available in Early Access! We just couldn’t be more excited! But it’s not the end of our journey… quite...
good night, knight is on! roadmap update!
The launch of Good Night, Knight is fast approaching! I just would like to thank you all for your support - you’re the best community ever! But we still...
accept the community quest and decide how big the launch discount will be!
Last time we focused on pixel art. This time we'd like to tell you more about soundtrack of Good Night, Knight. Enjoy!
devlog #3 or "the music of good night, knight"
Time for another look behind the scenes of Good Night, Knight. This time the main subject will be... pixel art!
devlog #2 or “why pixel art?”
The beginning of a new year made me look back on the development of Good Night, Knight. As you may know, we’re very close to the release of the game...
devlog #1 or “how did it all start?”
New features and changes in the newly released Solid Alpha 1.
early access release changelog
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