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KEY FEATURES:

  • Strategic heavy-hitting combat: Skill, timing, and good positioning are key to your survival.
  • Robust stealth elements: Sneak, peek around corners, with the help of the dynamic field-of-view system and learn where enemies are patrolling to catch them off-guard. Or hack-and-slash your way through them all!
  • Procedurally generated dungeons: Randomly generated areas and a mix of hand-made puzzles make each campaign unique and interesting.
  • Huge amounts of loot to find and equip: Mix and match gear, potions, and curses to find your preferred playstyle.
  • Risk/Reward management: Choose between retreating to rest or venturing onwards for extra rewards.
  • Extra challenges: Enable many different extra challenge modifiers for even more rewards, but don't get too greedy!
  • Prepare yourself for battle: Food, ingredients, and provisions help you stay in top shape during battles. Gather resources during combat, and manage how much to spend during preparations.
  • No permadeath: Progress is saved while advancing through the campaign. And just like real life, death can still be very costly.
  • Optional Ironman mode: In this game mode, if you die, everything is lost! Only for the toughest Knights!

ABOUT THE GAME:

Become the one and only - extremely honourable, brave and … a little bit sleepy Knight of the Holy Divers. The ancient evil has been banished, the princess rescued and the Knight retires - but something is wrong. You awake falling to your death - probably - from the top of the mysterious underworld spire. Regain your memories and save the world - most likely - again. Go forth Holy Diver it’s - definitely - all up to you.

Good Night, Knight is a humorous twist on stories you likely already know from fantasy books and games, set in a pixel medieval world. With a range of unique and peculiar knights, creatures and many different story events Good Night, Knight offers a truly unusual experience.

This charming 16-bit sneak-and-slash adventure is a mechanically-deep dungeon crawler featuring robust stealth, stamina management, a dynamic field-of-view system, versatile items, resource management, and much more to discover!

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Out Now: The Prison Update!

News


Knights!

It’s here! The first big one! Alpha version 15 is now live and it brings The Prison Area, plus new equipment, items, and many additional tweaks.

As always remember that things are subject to changes and tweaks, please share your feedback on improvements!

You can also join the official Good Night, Knight Discord server and meet other adventurers like you!


----------------------------------------------------------------------------------------------------------------


CHANGELOG SA15V3

* New area added: The Prison - Unlocked through the Vivarium area
* New items and equipment added throughout the Prison area to be discovered


Tent:
* Fixed instances where player 2 could clip out of tent

Vivarium:
* Vivarium Boss' spike tentacle is easier to jump over
* Vivarium Boss' pull tentacle pulls player much less when they're jumping

Prison:
* Seekspawns disappear if they can't find a valid floor in 5 seconds after being thrown
* The Seeker's spawning timer is reset whenever it's damaged

Coop:
* Fixed issue when player 2 grabbed player 1 and brought them through tent door
* Fixed crash when exiting game while coop is active
* Improved player 2 initial position when being teleported in after room transitions


Audio:
* Added the Prison Bossfight soundtrack

Misc:
* Made chests easier to open
* Added grace-period to venus knight-trap after it damages the player
* Venus Knight-Trap damage reduced from 5 to 3.7
* Balanced overall difficulty
* Fixed tutorial text telling player potions spend provisions instead of ingredients
* Slightly reduced provisions costs of most items
* Fixed tooltip description on stamina potion
* Fixed bushes quest knight not saying the correct line when interacted with
* Added text explaining how to sprint to the sprinting greaves' tooltip
* Locked permadeath mode, permadeath can be activated only after creating a normal game
* Made it even easier to open chests
* When text is displayed without a dialogue box, a subtle black fade is displayed for easier reading
* Dialogue tweaks and clarifications
* Balance bar now disappears when player dies instead of hanging there
* Save slots in main menu now display which was the last lift the player activated
* Added support for PS4 gamepads and other DirectInput gamepads (experimental)
* Reduced stun time when a player gets suplexed by another player
* Reduced chance for item ammo to drop from enemies
* The enemies Barkarmor and Shrubber now drop their own unique materials
* Added achievements for extracting high priority Barkarmor and Shrubber
* Added achievement for defeating Venus Knight-Trap
* Added achievement for defeating [redacted]
* Changed trade items unlock order and reduced prices significantly
* Fixed rare crash when charging a heavy attack while also blocking multiple hits
* Item and potion ammo lost on death fly out of the knight when dying (This is a visual-only change, losing item ammo on death is a punishment that has always been there)
* Reduced item ammo lost on death to half of max ammo (Previously was all item ammo)
* Increased provisions cost to refilling item ammo

Cheers!
Knightdev


New update and trailer!

New update and trailer!

News

Alpha version 14.9 is now live, it brings some fairly significant balance changes to both combat and stealth because I’ve seen some of you guys cheesing...

Good Night, Knight is ON! Roadmap update!

Good Night, Knight is ON! Roadmap update!

News

The day has come - Good Night, Knight is now available in Early Access! We just couldn’t be more excited! But it’s not the end of our journey… quite...

Accept the Community Quest and decide how big the launch discount will be!

Accept the Community Quest and decide how big the launch discount will be!

News

The launch of Good Night, Knight is fast approaching! I just would like to thank you all for your support - you’re the best community ever! But we still...

DevLog #3 or "the music of Good Night, Knight"

DevLog #3 or "the music of Good Night, Knight"

News

Last time we focused on pixel art. This time we'd like to tell you more about soundtrack of Good Night, Knight. Enjoy!

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Good Night, Knight - Demo

Good Night, Knight - Demo

Demo 1 comment

A charming 16-bit styled adventure about a knight in a world prematurely deemed saved. Progress through a persistent story campaign in this top-down action...

Comments
LunarShuriken
LunarShuriken

Thanks for a giveaway!

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Latest tweets from @redember_

Some stealth hack-and-slash action! #gaming #indiegame #indiegames T.co

Jan 11 2022

RT @4ndroidd: I loved playing Goodnight, Knight so much I made a Fan Art video anim of it for QubicGame's WinterFest Creative con… T.co

Jan 7 2022

Death from above! T.co

Dec 14 2021

cat T.co

Dec 12 2021

New item added! Claws that let the knight latch to the ceiling and move undetected. #screenshotsaturday T.co

Dec 11 2021

New revamped usable items system: You will be able to find Item Kits through the areas and each Item kit will let y… T.co

Nov 23 2021

RT @NoGravity_Games: @IndiePlatinum Thank you for hosting! Good Night, Knight is a hack-and-slash adventure game that mixes procedural g… T.co

Sep 9 2021

RT @NoGravity_Games: Hello knights, and knightsettes! We’ve released the #GoodNightKnight #soundtrack for free, for your listening pleas… T.co

Jul 9 2021

The Shrine Update is out now! Venture through the sacred halls of the Shrine, hack-and-slash through a new roster o… T.co

Jun 24 2021