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-'How does it go, again?' -'The Knight fell from the Spire, and then died. The End.' Discover the fate of a world prematurely deemed saved, and the many knights who were left behind to fend for themselves in this styled 16-bit top-down action dungeon crawler featuring a persistent campaign where you get to keep the gear you find, procedural map layouts, as well as deliberate melee combat where your attacks have weight, plus the ability to play it sneaky and gather monster parts for gear upgrades, and much more!

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New features and changes:

  • Improved procedural layout generation
  • LOTS of new items
  • New enemies
  • New tent furniture: The Anvil is where provisions can be spent to increase your ammo past the maximum
  • Material gathering from monsters system
  • System for trading materials for equipment
  • New active item, the Butchering Portal: Grab unaware enemies and bring them to the portal for extra materials
  • High-Priority enemies: They yield more materials if killed by portal, drops 1 material if killed normally
  • New characters and events
  • Many new sound effects
  • New music tracks
  • Improved stealth and enemy vision ranges
  • Added more possibilities for making enemies fight between themselves
  • Gamepad support
  • Gamepad button prompts
  • Keyboard and gamepad-specific text based on which is currently being used
  • In-game options menu
  • Key and button rebinding
  • Tutorial area (Partially done)
  • Burning enemies now shakes food off them
  • Drowning enemies now shakes ingredients off them
  • Parrying enemies now shakes provisions off them
  • Small amount of food can be obtained from pots in case of food emergencies
  • Small amount of ingredients can be found on bushes in case of ingredients emergencies
  • Small amount of provisions can be found on grass in case of provisions emergencies
  • Improved monsters spawnpoints randomization
  • Experience is not distributed among equipment that didn’t ‘see combat’
  • Special thanks item box for supporters names. Each item permanently gets assigned one supporter name
  • Haunters now drop materials when trapped in urns
  • Ghost sheet much more useful now, enemy won’t get suspicious at all when seeing the knight on it, but moving around reduces its durability
  • Reworked how exp is earned after clearing rooms, cleared rooms now reward experience based on how many enemies it contained and how hard they were
  • Adjusted equipment material costs
  • Updated penalties for dying
  • Ironman mode
  • Fixed bug where dying in water could cause a crash.
  • Fixed anvil and brewing station tips conflict where seeing one would prevent the other from showing.
  • Fixed bug where player could fall down a hole during a conversation.
  • Fixed bug where opening the help menu would make the options menu not open on the first attempt.
  • Reduced initial rooms difficulty.
  • Reduced Ghallo’s beak damage.
  • Added small event at end of the demo.
This Week In Indie Games: March 4 2019

This Week In Indie Games: March 4 2019

Feature

The biggest indie gaming stories for the week of March 4 2019.

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Good Night, Knight - Demo

Good Night, Knight - Demo

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A charming 16-bit styled adventure about a knight in a world prematurely deemed saved. Progress through a persistent story campaign in this top-down action...

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LunarShuriken
LunarShuriken

Thanks for a giveaway!

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Good Night, Knight
Platforms
Windows
Developer
RedEmber
Publisher
No Gravity Games
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @redember_

RT @Jamesac68: A nice surprise for the day was discovering the sneaky roguelite of @RedEmber_'s Good Night, Knight. It's got humor… T.co

Aug 28 2019

Good Night, Knight can now be wishlisted on Steam!! Store.steampowered.com

Aug 27 2019

Good Night, Knight is coming to GOG!!! Gog.com

Aug 27 2019

Thanks to everyone for the well wishes, I'm all better now and ready to continue on!

May 7 2019

Hey folks, I've gotten dengue fever and am a bit sick at the moment, so the next update will take a few more days t… T.co

Apr 30 2019

Solid Alpha 5 out now with a first look on the new Vivarium area!​​ #gamedev #indiedev T.co

Apr 21 2019

The new Vivarium area will be playable tomorrow on the next alpha release! #screenshotsaturday #gamedev #indiedev T.co

Apr 20 2019

A new nature/wild area! #gamedev #indiedev T.co

Apr 18 2019

#gamedev #indiedev T.co

Apr 1 2019

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Good Night, Knight
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