June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company. Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.
Very good quality texture!
Found it by accident and my first thoughts were not nice. But then I started exploring, putting the story together and guessing the outcome. Story is very good and emotional, made me think about social issue presented in game. Music was good, but the storm was louder. Voice acting was excellent. Graphics too. Only one thing for me was issue. Its storytelling, I looked into inventory twice whole game. Well, is absence of items, combining and using on everything you can find an issue? Maybe not. This game is certainly something for whole evening, when you want to experience a strong story, and maybe your old 90's house :D
Personnellement je n'ai pas accroché à l'histoire et me suis un peu ennuyé dans cette maison.
A very interesting mystery-solving game. Having played nothing but violent games for some time, this was a welcome breath of fresh air.
Sometimes it's quite therapeutic to play a slow-paced game such as this and simply immerse yourself in a very detailed and believable world. The reconstruction of a by-gone era was very satisfying.
Despite the slow pace of game-play, it was quite entertaining. Putting the puzzle together, one piece at a time is really quite mesmerising.
I'd recommend this to anyone who has an unquenchable sense of curiosity and adventure and enjoys solving mysteries.
A game can be good without guns too....
I love the gameplay but the overall story was very fluffed.
- Every moveable object is interactable
- Pretty nice design
- Touching story
- Way, way too short compared to what it costs
- Even though the story was touching, it wasn't developed very well
- No challange
For starters, Gone Home is not really a game. Yes it is a game, but there is absolutely no challange (the puzzles are basic "find the key" and find the map so the hidden path you couldn't open before suddenly can be opened) and the only thing you really need to do is explore and click on certain objects in the right order in order for things to happen.
Is the story emotional? Yeah. Is it well developed however? No, not at all. The main story (about the protagonist) is touching, but it is a cliche teenage love story with no real plot twists. The main character is ****, which is perfectly fine, I am in no way against that, but it doesn't matter at all. It could as well have been a guy and a girl, or two guys. It makes no difference. Most of the names are even gender neutral. It is that extremly cliche.
And when I say it wasn't very well developed, I mean, for instance, that a huge part of the story felt repeditive, and the whole "psyco house" thing was only mentioned once. Other students from Sam's school said she lived in the psyco house, but it was never even once explained why.
The biggest reason why it wasn't as good as I was hoping for is the lenght of the game. I have played for around 1.6 hours and I have finished the game from start to end, and I went into every single room. Someone mentioned that it is possible to remove the puzzles so you freely can move around the house from the beginning. The game would literally be a minute long if you went straight for the end.
In conclusion: Is it worth buying it? No. Not for 19 euros. I suggest you watch it on Youtube if you want to know what the story is about. 19 euro is a ridiculous price.
4/10 - Okay
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