Goldspace is a delicate twin-stick shooter pixel game, packaged in space exploration. Simple controls with highly explorable levels each with its own mechanisms and puzzles. A versatile weapon system and reactive environmental systems like setting liquids on fire, blasting walls or shutting down complete levels invited the player to explore and have fun.
I implemented a new system which uncovers rooms when doors are opened. Pretty standard in a lot of games but it adds a lot. I also have the finetuned dialogue system in. Check out the recording of the expanded level!
Looks awesome!
Thanks!
Cool! I wonder what will happen if Javornik shoots everyone in the ship he starts ;)
The answer to this can be found in the design doc which is currently on my desk ;)
Impressive work. Looks really fun!