Goggles is an online coop arena shooter for up to four players. You can play as one of four different characters, namely Quentin, Frank, Tesla or Jerne. Each character comes with a unique set of weapons, vehicle and special abilities.
The story of Goggles takes place in the world of Vaporia, a steampunk society that is run by the global company Fumare Tech.
Almost every aspect of life in Vaporia is mechanized. You can find automatons everywhere. Some of them are very small and just roam the streets to keep them clean, others are bigger than houses and are used to build and construct the ever growing cities of Vaporia.
Next to those everyday automatons from Fumare Tech, there are also free inventor workshops. One of the best known workshops is the one of Master Vules Jerne. It is the night before the big reveal of Master Jernes new discovery: the existence of parallel universes!
Next to his discovery, he and his apprentice Quentin have been working on some special lenses, which they placed in various Goggles, that allow the wearer to have a look into those universes!
In the morning the Goggles will be presented to the public and Master Jerne is just finishing his final tests when something terrible happens: one dimension after another turns black...
Jerne immediately starts to check for the alleged error in his Goggles when suddenly a dimension crack opens directly in front of him!
While Jerne is watching in disbelieve a mucous black shadow enters the world. As the shadow realizes that Jerne can see him, he immediately goes for the Goggles.
The Goggles are lost in the attack and dimension cracks open all over Vaporia. It is up to you and three other players in the roles of Master Vules Jerne, his apprentice Quentin Quaint, the mysterious Fumare Tech trader Tesla o' Tool or the lovable steamworker Frank Frankson, the get the Goggles back by traveling all over Vaporia, and stop the black shadows.
Goggles is an online coop arena shooter for up to four player. You can play as one of four different characters, namely Quentin, Frank, Tesla or Jerne. Each character comes with a unique set of weapons, vehicle and special abilities.
The main goal in Goggles is to retrieve all goggles that have been lost at the beginning of the game. In order to do so you have to close black shadow rifts which are guarded by hordes of possessed automatons. While closing rifts more and more areas in each district are opening up for you to explore.
Once all areas in a district are opened you can either try to close all remaining rifts or fight the endboss before the time runs out to get the lost Goggles back. There are special events in each area that will be triggered at random. These events range from simple collect-missions to convoy- and hunt-missions.
When you complete those additional missions you gain bonus time and items to help you in your main fight. The positions of the shadow rifts and events are random generated, so each playthtough will be unique.
Goggles is currently in closed Beta where we are working with our playtesters at the multiplayer mode. We plan the release in early autumn this year! For more informations you can visit our homepage at Bit2Good.com
We started to work on Goggles in late 2012. Back than the game was called Glasses and was supposed to be a simple endless runner for mobile devices.
The simple idea behind the runner was that our main character was wearing glasses that would change the world around him by wearing them or taking them back off. Below you can see two concepts from the same world, with and without glasses.
Level with glasses
Level without Glasses.
When we started out, our team consisted out of three people, two coders and one artist that all had never worked on a game before. So we had quite some time figuring things out and had a lot to learn (which we still have) and made our first steps to a playable character.
Below you can see the different steps the character took to his final result:
First concepts of our character Quentin
After few iterations Quentin became more cartoony
We liked that so Quentin became totally cartoony and we settled on that style.
Yay for the first concept where we put everything together!
so Glasses was our first strike and we handled the endless running part quite well. Of course it was buggy as hell and we still hadn't figured everything out regarding the level generation, but still it was quite something... Until it hit the first players.
The feedback we got was bad. And i mean really baaaad. The game just wasn't fun. People kinda liked the running part. But we heard one question over and over (which we didn't expect at all):
Why can't i move to the sides ?
Well we thought about that and how we could change the character so it made sense. Our answer was to place Quentin in a wheelchair that was going fast and only in one direction. To make it more interesting we wanted to make the wheelchair upgradeable and so we came to the solution to make Glasses a steampunk runner with a wicked wheelchair you can upgrade.
So we started again. (With all our mighty one year knowledge) we started to work on Glasses version 2.
First we created the new main gameplay element, Quentins wheelchair that we baptized S.E.W.D. (Steam Enhanced Wheelchair Device). Here you can see the concepts for Quentins S.E.W.D. as well as some more advanced versions of it in the later lifespan of Glasses:
First concepts for Quentins S.E.W.D.
Later versions of different S.E.W.D. we made.
Quentin also made quite the transformation to his new steampunky self, but even more important he wasn't alone in the universe of Glasses anymore. Since we wanted to make the S.E.W.D. upgradeable, we needed some character to sell Quentin all those upgrades and keep the workshop open. So we created Tesla, a female gunslinger working on all kind of weaponry.
Our artist back than worked in Blender and Z-brush so already all houses and assets that were created for Glasses were in 3D. Up to this point we totally didn't use that but wanted to, so we got ourselves Unity4 and created the second version of Glasses in all its glory.
As some of you may see, one of the problems we had starting out with unity and building the levels for real in 3D were textures! Until the first levels in the new Glasses we had built every level with 2D sprites.
But since we were eager to show the game to people we decided to go with a simple solution: make everything look like cardboard and just play around with the tint colors a little bit :D.
So as you can see, we did that and proudly showed the second version of Glasses around, and the reactions were ... bad... but not as bad as from the first version (yay for little success!).
In between all the bad feedback and responses we got, there were little sentences that started with "but i like...".
The "but i like" sentences turned out into success for us as we were able to win a little rate-free loan in a local program that is specially designed to foster newcomer game studios. Motivated and hyped by the loan we changed the name from Glasses to Goggles and started over with all we had learned so far.
Yep, you read that right. We went from creating a 2D mobile runner to a 3D local coop multiplayer brawler.
First we started out by coming back to the first question we heard all the time:
Why can't i move to the sides ?
And we thought, hell why not, we already have a 3D world. So lets be free and move sideways! We stuck to the idea of creating a steampunk world that can be explored by wheelchair and added everything that was good in the second version of Glasses. We added enemies consisting of different steampunk robots, and most importantly, we made textures and the game became much more colorful.
The multiplayer part came to be after we had the first level up and running and Quentin moving through it in all directions :D. Again we were so proud of it, but since we had been two times before, we showed it very cautiously to people. The feedback was... good ?
The feedback was good ! People really started to enjoy Goggles! That feeling was incredible.
We were happy, but still had a very long way to go. One of the new big complaints and questions we got was: "Can i play this with a friend ? That would be so much more fun." And simply spoken, we said "yeah, why not". And so the multiplayer part came to be :).
Tesla became a playable character and two more characters joined the fight. Master Vules Jerne (Quentins mentor and teacher) and Frank Frankson, worker for the global company Fumare Tech.
Screenshot from Goggles version 1.
After we added the multiplayer mode we went back a step and were reminded that we lost something. The goggles in Goggles and the idea of seeing something different was no longer in the game.
So we created the idea of having parallel universes and dimension rifts in the game that opened up secret paths and hidden ways in the level by driving through dimensional rifts, that could only be seen by using different Goggles.
Screenshot from inside one of the shadow rifts.
The gameplay worked and people started to enjoy Goggles in multiplayer so we tried our luck and started a Greenlight entry for Goggles. Here you can see our video for the entry:
The response on Greenlight were not half bad and we made it up to 53% when we decided to step up Goggles up yeat another level...
We went back to our sources we got a little funding from in 2013 and applied again, this time with a trailer for the game and the Greenlight entry in our pockets. We were successful and were also able to find an investor that believed in our ability to make Goggles even better in its next version.
First we started working on the initial main idea, the Goggles and the shadow rifts.
The shadow rifts became the new main gameplay and story element. Up to 4 players try to close them while fighting against the machines of our world "Vaporia", that have become evil after being tainted by the black shadows that are oozing through the rifts.
Next to that we had some money at our hands that we spent to get reinforcements for artist and coder sections. The results were a much more advanced artstyle, more enemies, prettier and bigger levels, so all in all a big improvement over the 2D mobile runner we started with :D
Screenshot from the "red district" level showcasing Frank Frankson.
Screenshot from the "blue district" showcasing Tesla o' Tool on her bike.
Screenshot from the "golden district" showcasing master Vules Jerne.
Over all the years, the story of Vaporia (the world we created), changed and expanded more and more and let to the game with all its characters, worlds and levels we know have at our hands.
And this brings us to now :)
We learned a lot and are still learning every day. We once again are very proud of our work (but still very cautious because we know what proud can mean regarding feedback ^^). If you were reading all of this, thanks in advance for your time! We have been growing a lot on Goggles people checking it out means lots to us.
There is a website for Goggles at Bit2good.com and after our first run on Greenlight last year, we started another try with the new improved Goggles which can be found here:
Trailer for Goggles - World of Vaporia
Thanks again for your time and lets see where Goggles will take is in 2016 :)
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