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Run and jump, collect coins, confront enemies and avoid traps, open gates and find secret stashes. It's a simple 2D platformer with a twist: You're not a hero from the castle about to slay an evil dragon, you're a goblin cook working for the dragon! It starts slowly but things get more and more complicated as you go.

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After a year of development, I'm changing the status from pre-alpha to alpha

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I've declared the latest build alpha. This comes after a year of development and 36 pre-alpha releases. The game is definitely stable enough, there's 60% of planned content already and all the reported bugs have been fixed. Next - improvements, more content (2 worlds left), testing, more improvements, more testing...

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