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Run and jump, collect coins, confront enemies and avoid traps, open gates and find secret stashes. It's a simple 2D platformer with a twist: You're not a hero from the castle about to slay an evil dragon, you're a goblin cook working for the dragon! It starts slowly but things get more and more complicated as you go.

Post news Report RSS Build 0.0.3.2be available for testing

Build 0.0.3.2b is now available to testers and early supporters. There's no new content, but I think I've improved some things that required improving.

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Build 0.0.3.2b is now available to testers and early supporters. There's no new content, but I think I've improved some things that required improving.

  • Added slight delay (1/3 of a second) to story screens because with certain gamepads you could have skipped them altogether on accident - please check now and report if it works as it should (hold space rushes text, press space goes to next screen, ctrl skips altogether; should work similar on gp)
  • Fixed a typo (don't ask)
  • Added required delay of 2 seconds to ax throwers so there should be no way for them to throw 2 axes in a row now without at least 2 seconds in between
  • Improved the looks of a bean soup kettle by adding embers underneath, better shading, a heart marking on the side and animated heart/bubbles on top
  • Added more bean soup kettles to world 2 and world 3 levels to try and improve on their difficulty balance.

If everything works better now I'll push these changes to the demo version too after more testing.

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