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Years have passed, decades maybe. Little goblin moved on, all but forgot about the great coin trouble, not even realizing that a new trouble is awaiting behind the doors! Run and jump through a new adventure, explore the world, collect coins and face enemies old and new in this evolution of a 2016 indie small bean Goblin and Coins.

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In less than 24 hrs amazing people testing the initial alpha test build managed to find several bugs ranging from one moderate to a few less important and I've fixed them all so far.

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In less than 24 hrs amazing people testing the initial alpha test build managed to find several bugs ranging from one moderate to a few less important and I've fixed them all so far. It's really a wonderful time in a game development cycle when you start getting first feedback and realize all your testing means nothing because one person on one computer can't cover everything, and even more importantly, some testers will try stuff you never thought of doing in a million of years. And it will break things. Ok, let's see.

Moderate

  • Flying enemy type had a weird glitch where touching a slope would freeze the game completely. Fixed.

Medium

  • The difference between how VM (debugging) and YYC (compiled) version of the game works when using GMS2 made it so stats saving after finishing a level bugged out, so map would not be showing off your previous score, coins, time... This also caused that you would not enter the shop directly after finishing the tutorial for the first time but instead went to the map. Fixed.

Low

  • Bullets didn't freeze on pause. Fixed.
  • You could double-jump once on a game start even if double-jump was not purchased as an upgrade yet. Fixed.

So happy these were found so fast, and specially with the fact there were not more (well, at least not those that were found so far, hehe). This is a good start in my opinion.

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