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Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Report RSS v0.8.3 is released

A new update is out. This patch adds a peaceful mode as well as a number of bug fixes.

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A new update is out. This patch adds a peaceful mode as well as a number of bug fixes. Here is a look at the changelog for this update as well as the previous updates in case you missed them on the forums:

Version 0.8.3General:

  • Peaceful mode option when creating a new world
  • Underground enemies no longer spawn in areas that don't have access to gnomes (ie no surprise monster closets)
  • Temporarily disabled rain
  • Right click cancels selection. Clicking again cancels action.
  • Holding shift while selecting locks the selection to the same plane
  • Dig ramp down selection is always locked to the same plane
  • Reduced audio file size

Art:

  • Added item tiles for pickaxe, felling axe, sword, hand axe, hammer and shield
  • Added equipped shield and hand axe
  • Added wood door, stone door, bandage, statuette and commemorative coin tiles
  • Updated wheat and strawberry

Bug Fixes:

  • Crash on alt tab and other windows drawing on top of the game window
  • Crash when a goblin dodges a trap
  • Crash when characters are missing in text
  • Crash with loading equipped items and resaving
  • Crash trying to butcher corpses that have decayed
  • Conflict when generating new nav graph IDs after loading a game
  • Bug when loading items that were created from butchering
  • Gnomes trying to use items they didn't have access to and no longer working
  • Items sometimes being on a different cell than it thinks
  • Digging stairs down on top of a mine job eventually mined out the stairs
  • Spawning golems of all material types instead of 1 random

Version 0.8.2.1General:

  • Adjusted pathfinding to have more natural paths in special cases
  • Moved crash log to My Documents\My Games\Gnomoria

Art:

  • Updated bar

Bug Fixes:

  • Crash when switching between window/fullscreen
  • Crash when a gnome passes out while on the way to their bed
  • Occasional multithreaded save crash
  • Gnomes sometimes getting stuck and not performing their job
  • Personal quarters showing the wrong owner name

Version 0.8.2General:

  • Show profession in squad list
  • Indicate gnomes that are in squads with "(S)"
  • Added a version number to main menu
  • Added a max unhappiness level

Art:

  • Added hide
  • Added wheat
  • Added egg
  • Added meat
  • Added bread
  • Added sausage
  • Added sandwich
  • Added milk
  • Added wine
  • Added beer
  • Added bone
  • Added skull
  • Added loom
  • Added torch
  • Updated blood
  • Updated yak
  • Updated decorative stone wall/floor
  • Updated plank wall/floor
  • Updated desk

Bug Fixes:

  • Save files sometimes corrupting when saving multiple times without exiting
  • Crash when mining around a door
  • Crash on load when no uniform was set
  • Unhappy gnomes were becoming increasingly unhappy over time
  • Gnomes refusing to work from unhappiness earlier than they were supposed to
  • Added jewelry items to stock settings
  • Mispelled sapphire

Version 0.8.1General:

  • Original save file is preserved in the event of a crash while saving
  • Dig Ramp Down and Dig Stairs Down can now be performed when a wall is present
  • Dig Ramp Down is now an area select action
  • Default priority for workshops, farms, pastures and stockpiles is now 5
  • Kingdom and gnome names can now be manually edited
  • Personal Quarters gnome list now shows number of assigned rooms for each gnome
  • Increased the drop down list size for the personal quarters gnome list
  • Added a save without exiting button to the ESC menu
  • Renamed "floodgate" to "mechanical wall"

Art:

  • Updated plank wall
  • Added crate
  • Added barrel
  • Added bag
  • Bug Fixes:
  • Crash on startup when no audio device is present
  • Crash when canceling butcher jobs
  • Crash on load when a squad didn't have a formation set
  • Crash when copying (ctrl+C) text in a text box
  • Armor destroyed in combat causing save crashes
  • File access with default.png requiring administrator access
  • Key bindings not saving to settings.ini
  • Issue with creating coal from logs
  • Gnomes starting workshop jobs before all ingredients are available
  • Creating a designation on top of a conflicting job
  • Assigning personal quarters to the last gnome in the list having no effect
  • Some floors drawing on top of walls
  • Triggering bookmarks while typing in a text box
Post comment Comments
ninja_derpify
ninja_derpify - - 73 comments

Woo, fixes and art :D
Great job Bob!

Reply Good karma Bad karma+7 votes
Malcore
Malcore - - 45 comments

So like a fully graphical version of Dwarf Fortress? Yes please!

Reply Good karma Bad karma+4 votes
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