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Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy skill-based non-target combat, open PVP with territory control, deep, expanded crafting system, player-driven economy and a mature, extensive storyline – all that served with beautiful, realistic graphics and immersive atmosphere. Choose one of two nations: proud Midlanders inhabiting vast green lands or vengeful Ismirs from the frosty North and join the conflict!

Post news Report RSS Important combat system expansion

Headshots detection and reviving the unconcious players implemented in the latest version.

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Greetings!

Another update improving the combat mechanics and NPC enemies AI just hit the servers! Important changes have been done in blocking the arrows by NPC enemies – not only various issues related to it have been fixed, but also a precise shield hit detection have been implemented, so it’s possible now to hurt a blocking enemy with a well-aimed shoot in a knee. However, we encourage you try our new feature – headshots! Moreover, NPC enemies received the HP regeneration and a possibility of reviving the unconscious players has been added in a hotfix applied this weekend!

There are also important changes in the territory control and building systems. We have implemented saving the statuses of flags and fortifications in database, so their upgrade will remain in the game’s world despite the servers restarts. There is also an overhaul of Original Faith Order’s keep – its size has been doubled with an addition of a massive stone donjon and an inner circle of walls!


Changelog v.0.4.6 Pre-Alpha


Gameplay:


– Implemented saving the status of flags and fortifications in database – they won’t be reset at servers’ restart

– Reworked the Original Faith Order’s keep, doubling its size and implementing a possibility to build and upgrade its fortifications


Combat:


– Implemented headshots detection when fighting the NPC enemies – they deal higher damage; in nearest future headshots will be applied in PVP as well

– Reduced kick’s damage

– Increased kick’s stamina drain

– Modified mechanics of character’s stagger after having its attack blocked – stagger’s time is now dependent on character’s Dexterity instead of Constitution

– Reduced influence of character’s statistics on time of character’s stagger after having its attack blocked


AI:


– Increased frequency of NPC enemies blocking and reduced frequency of kicking

– Hindered changing the NPC enemies aggro

– Implemented NPC enemies HP regeneration – slight in combat, fast out of combat and when they can’t find a way to the player’s position

– Fixed bug causing that NPC enemies received damage when successfully blocking arrows with shields

– Fixed bug causing that NPC enemies without shields tried to block arrows


Fixes:

– Disabled new graphics effects implemented in version 0.4.5 to fix the currently occuring game’s stability issues (please inform us if it helps)

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