The Gloria Victis v.0.5 update – the biggest one, so far – finally went live! It not only introduces many so long-awaited improvements and features, such as the total rework of the inventory, guilds, NPC shops and buffs systems, awesome performance increase, new locations or new NPC enemies, but also moves Gloria Victis to the Alpha stage!
The most among all of the improvements is rework of the inventory and guilds system that fixed numerous issues and improved the user experience a lot – players can now expand their inventory and depot space by equipping additional sacks and bags, as well as manage their guilds easier with the guild announcements system. In the nearest future the guild system will be expanded with implementation of the in-game coats of arms editor, allowing the guild masters to create their own multi-layer emblems that will be visible on the flags and banners placed in locations captured by the guild and, in later stages of development, on the shields and tabards!
The buffs system also has been redesigned, so now players can use dozens of meals, beverages and potions to earn helpful effects. Buffs for conquering and controlling the locations have been implemented as well, giving an additional reward for domination in the war of nations and greatly increasing the meaning of the territory control system. The latter received numerous improvements as well, such as implementation of the fortifications repair mechanics or a reworked upgrades window.
The overall user experience has been greatly improved as well – a buy-back tab has been implemented in the NPC vendors window, the entire game interface has been refreshed and new locations and NPC enemies have been added to the world. There are also numerous minor improvements and fixes to the game balance, animations, graphics, sound effects and AI – let’s just mention that the small animals run away from the players and the humanoid NPC enemies are stepping back when a powerful player character comes close to them with their weapon unsheathed.
It is a great moment to join the game, as every player will have a fresh start. Moreover, as the milestone of moving to Alpha has been achieved, numerous new features and improvements are going to be implemented in the nearest future, such as the dynamic points of interest system, the in-game coats of arms editor or new locations or new dialogs and background speeches for NPCs.