Fly a spaceship through 3-sphere pocket universes, connected by spherical portals. Naturally wrapping square terrains are mapped onto duocylinders, rotating to provide artificial gravity. WebGL.
The duocylinder rotates to provide gravity, atmospheric density static solution ~ const*exp(k(x*x+y*y)) - basically thin at the top of the gravity well (along x=y=0), thickest at other end (z=w=0), geometric average at the surface of the duocylinder.
Current code uses a numerical integral. Have analytic solution for series approximation of atmosphere that will submit later.
In the image, can see foggier towards the bottom of the columns.