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Hi there! Gibraltar is a fast paced, territory focused, turn based tactics game. It takes inspiration from Advance Wars and Hearthstone, as well as Go, a Japanese board game. I love the excitement and intensity of sitting around a table, computer or Gameboy and pitting your wits against friends. When I started making Gibraltar, I wanted to infuse it with that same mix of comradery and rivalry that I felt while playing Advance Wars years ago. I call Gibraltar a “lunch-time game” because I want it to feel like a game I would have played with my friends during lunch or recess as a kid.

Post news Report RSS Gibraltar alpha: Selecting a base and spawning a unit!

A quick summary of how base selection and unit spawning will work in Gibraltar. gifs included.

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A match of Gibraltar is split up into three main phases: First, you select what base you want to spawn your units around..

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Proper map positioning is important. When choosing a base, you have to think about what units and strategies you like to employ and how effective they will be when fighting from this position.

Next, you spawn your units...

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There will eventually (probably) be seven units in the game. It's up to you which units will work best with your play style and where to spawn them within your base's territory. Putting your slower units in front of your fast ones might slow your whole army down.. but it might also protect your weaker units during the opening moves of the game. Choices..

Lastly, you battle. I'm still working on the battle video / gif so keep an eye out for that.

Cheers!


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