• Register

Ghostdream is a point and click adventure game about ghosts, wandering in dreams.

Post news Report RSS Ghostdream In Progress

I talk about my point and click adventure game Ghostdream, briefly describing the whole process of making it.

Posted by on

Super Logo 1ex

My name is Alex and I’m working on a point and click adventure game called “Ghostdream”. I’m nearly done, so it’s about time to return and analyze the whole process from where I am now. The contents would be:
>>Initial Concept
>>Graphics
>>Music
>>Story
>>Game-play
>>Extras

>>Initial Concept
I believe the idea is good if after an hour or two of thinking about it, I manage to express it in just one simple sentence. I can always develop it further later on, but in the very beginning it must be interesting enough for me in its simplest form. In this case I simply wanted to create “a world, only slightly visible through the darkness”. Not stylish black and white Limbo style, but a pretty colorful world, although covered in eternal darkness and so barely visible.

So the first thing I did was this room:

Loc 1 Anim00

Success. It is more or less exactly what I was imagining.


Now I want to do something similar with the characters too – they must be barely seen, or not seen at all. Ghosts fit perfectly – you see only clothes, but not their bodies – they don’t exist and the clothes are simply their remaining memories, which might be imaginary:

Reader Present222
Success.


The world must have the same logic too – it’s there, but barely seen. This actually reminds me of nearly all of my dreams – when I awake I remember only few details – everything else feels like that eternal darkness I’m trying to portray. The atmosphere of dreams is something to always have in mind here – it will probably end up looking like some old surreal art, but that is only natural:

scr old1
Success. It feels exactly like my dreams… and as expected it reminds surrealism. More than that… it IS surrealism. Fine with me - it’s been a while since my last experiment in this style…


So… we have “a world, only slightly visible through the darkness” + bodiless ghosts + surreal dreams. Nice combo. Interesting enough for me to dedicate some time of my life to it.

>>Graphics
Preferably at least 50% of every room must me dedicated to “eternal darkness”, even more if possible.
Everything must move chaotically all the time. Not a single moment without movement (excluding texts, which must be readable).
Resolution isn’t very big (640X400), so I can’t make it very detailed, but I can work much faster in a smaller resolution. Since I have no budget… “faster is better” – it isn’t even a choice, unfortunately… Still, some rooms have quite big objects in it, detailed enough:

Small House Locx
Success. The game looks exactly as I want it to look.


The only problem is monitor settings – depending on the display settings the game can look either extremely dark or too bright on the contrary. And I don’t want to start the game with the annoying “calibration settings”… people are not idiots, they can manage their own monitors without me telling them:

Calibration Settings te

>>Music
Naturally it must be dark… and dark music is my thing. This is why I want to do something different this time. Dark only slightly, but by any means not scary. The spectrum of emotions associated with darkness is much wider than fear – it may also be sadness or even sexual desire. I am much more interested in sadness in this case. Blues is the answer. Classic Blues wouldn’t fit perfectly though – I need a different version of Blues, my own Blues, dark Blues, familiar yet different. Dark but not scary again. At any given moment I want to remind the player – it is dark, but it isn’t a horror game – nothing will appear here suddenly – if something frightens you it’s accidental. Music can serve me well for this matter – you always hear it.

Success. The soundtrack is big and quite rich both in arrangement and melody – I even have a fake chip-tune track for the sci-fi episode (you can have sci-fi dreams, so it works well as a part of the world).

My only problem as always is the sound quality – I’m using some old software and I have no money for professional mastering. I know it sounds exactly as I want it to sound on my equipment and I have no idea how it will sound elsewhere. That’s “hit or miss” unfortunately, but of course – headphones are recommended for this game (or any other game ever made).


It’s getting longer, than I anticipated. I’ll write “part 2” in a few days or never, depending on the feedback or the lack of it.
Good luck and have a nice day.

Alex

Post comment Comments
FnF_Indie_Studios
FnF_Indie_Studios - - 2 comments

Very interesting idea. I also like your music. Keep it up!

Reply Good karma Bad karma+2 votes
ArkHouse Author
ArkHouse - - 1 comments

Thanks. Just finished writing the second part. :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: