Manage a team of ghost hunters and free London from paranormal terror in turn-based battles. Develop your own strategy and build your business well. Let's be honest - a ghost in your house can be a real pest. For centuries we have accepted hauntings as unexplained phenomena which we can do little to stop. Side affects of living in a haunted home can include sleepless nights, headaches, smog everywhere and in some cases even physical damage in the house. Enough is enough, with your help we intend to put an end to these paranormal pests. Build, manage and develop your own team of talented ghost hunters. With the income from your team's work you can equip them with some amazing gadgets, but manage your budget with care not everything is as useful as it may appear. Hunt your customers ghosts down - property damage should be kept to a minimum. Take on the ghosts, follow the map, take in the lovely sites and stunning landmarks. Be the hero of the day and save the city!
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Lv2 Mob Guide | Locked | |
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Jan 12 2014 Anchor | ||
Level 2 mob's really arn't too much to handle, you still need to be careful, but most are easy to take down, I'd focus on taking out things that can do some real damage to property such as a Slime Ball or a Pest. Slime Ball Abilities: Slow 3 Feeble Apparition Abilities: Evade 20 - 30 Pest Abilities: Split Screamer Abilities: Push 3 Rattler Abilities: None |
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Jan 12 2014 Anchor | ||
Are certain weapon and trap combos best suited to certain mobs or spooks? |
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Jan 12 2014 Anchor | ||
I use pullers and pull anything into my trap, the strategy seems to work well for me, but this is all up to you. I also prefer traps you can throw 2 grids away. |
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