Gentrieve 2 is a "Metroid"-style 3D action game featuring completely random & customizable worlds. The year is 3080. Mass Generators are creating everything, everywhere. However, thieves often steal Mass Generators in hopes of creating robot armies & fortresses. Thieves are terrible programmers, though, and their creations become uncontrollably hostile & fortresses wildly convoluted. It is your job to clear out these fortresses & return the faulty Mass Generators. Be warned, when the Mass Generator is taken offline, the fortress will soon implode!
|Oct 4 2012 Anchor|
This is primarily a balancing update based on forum feedback. Changes in v1.5 should provide a more balanced and fun experience as the game progresses. Enemies will generally have less health later in the game & be vulnerable to more weapons. I’ve also made the “Advanced Vision” upgrade appear later in the game, but be easier to find — this should make it easier to find secret rooms that have important health boosts (and more). Finally, when you are low on health, I made enemies always drop needed items (like more health).
Gentrieve 2 is entering a “maintenance” mode, like 3079. Therefore, it will continue to be supported with bugfixes & balancing tweaks over time, but the game is otherwise finished. This is because Gentrieve 2 has reached a stable & fun milestone and development time is going to shift to my next big project: 3089!
Edited by: Phr00t
|Oct 8 2012 Anchor|
The 3089 terrain looks great, and I love that you are planning to procedurally generate even more components than 3079. I guess the biggest challenge will be making the combat feel rewarding in a way that really highlights the random enemy and weapon generation!
I'm a big fan of the loot in Borderlands 2, and I've tried some Torchlight 2 as well, but interestingly enough, some of the most satisfying pieces of loot I ever found was in 3079, mainly because there was equipment that increased my movement speed.
|Oct 8 2012 Anchor|
Thanks man :-) I'm workin on 3089 right now, hope to have a video update today or tomorrow!
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