Gentrieve 2 is a "Metroid"-style 3D action game featuring completely random & customizable worlds. The year is 3080. Mass Generators are creating everything, everywhere. However, thieves often steal Mass Generators in hopes of creating robot armies & fortresses. Thieves are terrible programmers, though, and their creations become uncontrollably hostile & fortresses wildly convoluted. It is your job to clear out these fortresses & return the faulty Mass Generators. Be warned, when the Mass Generator is taken offline, the fortress will soon implode!
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Aug 27 2012 Anchor | ||
I've been playing 3079 a lot the last couple of weeks and was just thinking about this project. Was really excited to see there's a playable. I've only played four or five generators and haven't gotten very far, but it's a lot of fun and the aesthetic is really enjoyable. I love the concept and your use of random generation. You could really apply it to any genre and make it your own. I was never big on Castlevania or Metroid, but I love Descent and it reminds me of that, too. Definitely worth the money. Excited to watch it grow. I'll try to come up with some helpful comments as I get used to it. Haven't noticed any bugs, but in the intro I think you spelled "thieves" and "retrieves" wrong. |
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Aug 27 2012 Anchor | ||
Thanks man -- I'm glad you are enjoying it! I've got lots to improve, so updates will be coming as soon as possible ha, OK, I will check my spelling! - Phr00t |
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Aug 29 2012 Anchor | ||
I finally got a chance to purchase the game. I like it a lot too. My comments are short, so I won't create a new topic for them. I found the textures really interesting. How are they being generated? Did you write some code for generating fractals? |
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Aug 29 2012 Anchor | ||
Hey tangoliber, I use a bunch of seamless textures from Patrick Hoesly (on flikr) as "base" textures. Then, I tweak the color and potentially mix it with another tweaked "base" texture. Finally, I stretch it to fit the object it is texturing, with a little variation. Glad you are enjoying it so far -- more updates to come! |
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