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Genocide Dolphins, is a surreal first-person shooter. It uses a mixture of cel and toon shading (amongst others) to create a unique style. The game relies on realistic physics for explosions, as well as how the character and camera reacts. This game is currently live on Kickstarter, please check out my campaign and share it if you can! Every little helps! The objective of the game is still evolving, but it will involve some form of strategic explosions, and some very advanced enemy AI. Out of all the games I have worked on, this one has flowed most naturally. It has been a very fun experience developing this title, mostly because I am using the excellent Unity3D games development tool.

Post news Report RSS Genocide Dolphins goes Parkour crazy

Hi guys, a bit of an update, one warning to fellow game designers is, don't watch too much Mirror's Edge, or you might go Parkour crazy like I did in this update :) Here are a few screenies and then a video demonstrating the new Parkour elements.

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Hi guys, a bit of an update, one warning to fellow game designers is, don't watch too much Mirror's Edge, or you might go Parkour crazy like I did in this update :) Here are a few screenies and then a video demonstrating the new Parkour elements.




And the video, apologies it is not as exciting as usual, more of a recording of me testing out the new Parkour :) And it seems to get a bit choppy later on..

Thanks, Gaz.

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