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While chasing a magic crystal, you are stumbling upon an underworld civilization and scripts of even older origin.

Post news Report RSS Dev blog - visual upgrades

hand-drawn visual effects and added dynamic lights.

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After dealing with some bugs, I've finally turned my focus on visual effects.

I decided to emphasize player contact with the enemy by drawing visual effect animation. Successful hits are now more visible and impactful.

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Also, I've added dynamic lights on every projectile and fx. Those now affects both NPC-s and objects in the vicinity.

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Overall ambient is now darker, so enemies can be harder to spot depending on their position. I believe this will add depth to the gameplay.

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