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Gekkeiju Online: The Beginning is an MMORPG/VRMMORPG-hybrid where players all around the world assume roles of heroic fantasy characters in a gigantic new world that is being re-populated after a massive cataclysm. A World full of magic, mysteries and perils awaiting for brave adventurers. Virtual Reality-mode is powered by native Oculus Rift-support.

Report RSS Monthly Update 4/2014

Greetings everyone! Hopefully the spring has been warm for you all. This month Gekkeiju Online got Player Housing!

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Greetings everyone! Hopefully the spring has been warm for you all.

Gekkeiju Online got, once again, quite a lot of new stuff after the previous update.

Player Housing

Player Housing has always been a part of Gekkeiju Online. Some could even say that the way it was possible to decorate the houses in the past was one of the best since it gave almost total freedom to the players. However, the outside parts of the player houses were always a bit dull.

This time the Player Housing will change quite dramatically. Players will no longer go to a player city and purchase a house there. Instead there'll be empty land lots everywhere - even inside normal cities like Kyrt. These land lots come in 3 different sizes - small, medium and large, and can be bought by whoever gets there first.

Windmill Player House-type

Each land lot type has its own house types that can be built there. For example, it's possible to build a windmill-house on a small land lot while the large ones will no doubt allow different kinds of mansions and forts. The indoor of the house naturally depends on the house type.

Indoor furniture is naturally a must like it has been before. However, this time the game will also support outdoor furniture so players will be able to put crafting workbenches and other stuff outside their houses or on the roof, tower etc.

Player House indoors

Instancing System

Implementation of the Player House indoors also required implementation of the instancing system. This system will also be used by for example some quests and raid dungeons. What the system does is it creates a dynamic copy of some map or area, and there can be multiple versions running at the same time. So for example party A can be in instance 1 of a dungeon while party B is inside the other instance of the same dungeon. This way they will not run into each other.

New Skill execution methods

The action combat in Gekkeiju used only a single skill activation-style before. Basically skill started when skill hotkey was pressed and executed when the key was released. Now there's 2 more modes so players are likely going to find a system that works for them.

New skill execution methods

The first of the 2 modes starts the skill when hotkey is clicked and fires it when the hotkey is clicked again. The other one starts the skill when hotkey is clicked but the fire actually requires clicking the left mouse button. This method is common in some MOBA-style games.

More vanity items

Our graphics artist made some 10 or more different wings graphics for the previous version of Gekkeiju. These items have now been converted into this new version with some nice adjustments on how the item dyes affect them.

More vanity items

While these will not allow the player to actually fly, they'll still be a welcome addition for all those who care about how their characters look.

Graphical Tip boxes

The tutorial tip boxes were changed to contain less text but instead have rather big images. This should be helpful for the TLDR-generation of MMORPG players.

Tutorial tip box graphics

What's next?

There's still plenty of features I want implemented before the next public Alpha test weekend. So far I've started working on quite many but not fully finished them. This includes mages, Kyrt, parties etc.

It's likely that this style will continue and the next things to get partly implemented will include spawning of crafting resource nodes like ore deposits and wood logs etc.

One big thing on my todo-list is also the implementation of the latest Oculus Rift SDK since it introduced some pretty huge changes on how the barrel wrapping is supposed to be handled.

Stay tuned!

Comments
Argyrius
Argyrius

So the wings act like a cape?

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Suvidriel Author
Suvidriel

Yea, they go to the cape-slot as well. Some wings, just like capes, can have stats too so I guess they won't be totally useless.

Reply Good karma+3 votes
Argyrius
Argyrius

It would be logical to add Reduced Fall Damage as a wing stat

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Suvidriel Author
Suvidriel

Hehe yea why not x) Have to think about that once the falling damage gets implemented someday :)

Reply Good karma+3 votes
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Gekkeiju Online: The Beginning
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Windows, VR
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Suvidriel
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