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Well, the best way I have to describe the game is "Super Meat Boy meets Portal" aka "Reach the chamber exit fast and without dying". Sounds easy, uh? It is! Except for traps, lasers, lava waterfalls and the ever spinning saws. Levels are designed to kill you (and they will, often) and you'll find that the only way to reach the exit door is to exploit the level itself with a sequence of running, jumping, wall grinding and wall jumps.

Report RSS Gearscape v0.4 - Levels redesign and Ghost players

Dark chambers redesign, ghost players in Training and lot's of other improvements :)

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Hey everybody, another little update about Gearscape!

This time we targeted the "Dark Chambers" and redesigned many levels after listening to beta tester's feedback: the levels are now easier and should be bug free :)

Then, we also introduced a "ghost player" in the "Training Chambers" to aid newbies to quickly understand the game controls and jump mechanics.

Closed beta keys available (and free!)

Don't forget, if you want to try the game for free and help us refine the levels, just create yourself an account in the forums and then send us an email at beta@subvertgames.com including your forum username and we'll send you how to download the game.

Oops, this is going to hurt

Full changelog

  • Added "ghost player" in all the tutorial levels.
  • redesign of dark chamber levels
  • Reduced time before starting a jump
  • Better performance on older computers
  • Fixed problems in the leaderboards
  • Better in-game buttons sensitivity


Thanks all for the support, see you on the forums.

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