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Well, the best way I have to describe the game is "Super Meat Boy meets Portal" aka "Reach the chamber exit fast and without dying". Sounds easy, uh? It is! Except for traps, lasers, lava waterfalls and the ever spinning saws. Levels are designed to kill you (and they will, often) and you'll find that the only way to reach the exit door is to exploit the level itself with a sequence of running, jumping, wall grinding and wall jumps.

Report RSS Gearscape v0.3 available for all beta testers!

The total number of deaths is: 46112 ... help us reach 100000! :D

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The total number of deaths is: 46112 ... help us reach 100000! :D

Closed beta keys available (and free!)

Don't forget, if you want to try the game for free and help us refine the levels, just create yourself an account in the forums and then send us an email at beta@subvertgames.com including your forum username and we'll send you how to download the game.

Level designer going berserk :D

New features

  • Added the world selection menĂº (still a work in progress)
  • Red mines explosion
  • Added time limit to get a A-Grade when completing a level
  • Added "Auto-restart" in options (wait until you press a button before starting the level timer)

New levels

  • The dark chambers are all available
  • Acid chambers (1 to 9)
  • Tutorial and white chamber levels redesign

Bug fixes

  • buttons correctly resets after a level restart
  • preselect the current resolution in options
  • increased the pause time before the level start

Thanks all for the support, see you on the forums.

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