WHAT'S NEW
We're finally back with another update! The three main things to tell your neighbors about in this update are:
- Deferred rendering improving the GPU performance.
- Even more work on the net code.
- Improved navigation in menus and more polished panels.
OTHER CHANGES
Here follows a long list of other changes that we've made:
- Disabled lowpass and echo filters for audio.
- Replicator now only sync time with primary peer.
- Game scoring accumulation is only performed once every second.
- Fix to state replication issues. Primary peer is now responsible for camp balance.
- Fixed script crash when trying to award “Death to Deserter” achievement.
- Optimized tank extrapolation method.
- Disabling time synchronization after time variance has reached acceptable levels.
- Time synchronization forced if drifted too far, continuous sync only in lobby.
- Re-activated old extrapolation path – using explicit extrapolation instead of physics integration (should be cheaper on the CPU).
- Able to set a lower max player limit.
- A lot of optimizations in replicator and P2P, less memory allocations and reduced number of API calls.
- P2P topology now only scans first and second order routes.
- Fixed overlapping and misaligned issues in UI at half size.
- Fixed missing minimap in SP, and centered it.
- Fixed lobby user list UI glitches.
- Partially hidden panels in the tank customizer now flashes to attract attention.
- Various script optimizations.
- Steam integration optimizations, no longer polling lobby users, instead update local list in callbacks.
- Fixed a lot of shaders to use the proper output.
- Fixed full garbage container collision.
- Fixed arena monitor collision.
- Added dead plants to Oasis.
- Significantly slowed down the preview camera that's circling the map.
- Removed hours from match time, showing only minutes and seconds.
- Vintage Jets asset change.
- Reduced size of cloud textures in skypsheres.
- Added material to Vintage Jets hover.
- Reduced sound gain on some engines.
- Fixed flickering gokart textures.
- New Gear Up coin icon. Now also hides coin icon when no part is selected in the part store.
- Replaced XP with Rank on top of progression meter.
- Now shows green symbol on owned parts in part store, and a red number to indicate sell price.
- Changed the colors for difference when changing mass in the customizer. Lowering mass now shows green and adding as red.
- Various work on textures.
- Added sounds for victory and defeat when a Conquest or TDM match ends.
- Removed hit ground sounds for spiders (constantly being triggered).
- Added correct caption to the Replayer panel.
- Tank name is correctly truncated.
- Added one more LOD for containers to lower aliasing issues.
- A lot of small changes to weapon and auxiliary effects.
- Added loadout change panel to Conquest spawn screen.
- New minimap looks.
- Tweaked minimap symbols and added legend to spawn picker. Fixed misaligned symbols.
- Pressing Play now brings the player straight to the lobby list – removing one step.
- Pressing Back from own lobby now leads to lobby list instead of Create new game.
- Make sure we stop refreshing lobby list when creating a new game.
- Issue lobby query directly when entering lobby browser panel.
- Optimized pickup checking code a bit.
- Work on Create Game screen and localization.
- Minimap team mates now always seen.
- Show team mates on bigmap properly.
- Menu, menu sounds and localization tweaks.
- Players (both teams) now seen on the Conquest spawn map.
- Adjusted minimap pulse visibility.
- Cleaned up input mapping.
- Added military rank style badges.
- Merged all events controlling camps into a new class, should resolve synchronization issues.
- Fixed elevation projectiles (saw blade) that wasn't issuing any damage.
- Improved impulse direction calculation of projectiles.
- Work on lobby symbols and items.
- Fixed bug where AI bots didn't attack players in water.
- Fixed bot position on big map.
- Changes to improve heightfields in various ways.
- Conquest bar changes to a darker color when team isn't getting any capture score.
- Conquest bar flashes when the team is 25% from winning the round.
- Ammo symbols flash when replenished.
- New crosshair and screen center symbols.
- New thumbnails and loading screens.
- Friends show a green symbol when invitation sent.
- Fix to cap player positions to map limits on the various UI maps.
- Replaced “Confirm” with “Start” in the lobby.
- Fix to team coloring of meshes surrounding camps.
- Fixed lobby issues where lobbies could enter limbo when created.
- Moved the lobby search spinner to the center and removing it when the lobby search is finished.
- Now shows if a joined lobby is private or public.
- Fixed offset error in heightfield methods, causing misaligned ray queries in physics.
- Fixed incorrect camp states replicated when a ghost connects.
- Now both red and blue conquest tower rings count from down and up.
- Made neutral team color darker to match neutral tower counter color.
- Toned down the repair effect and corrected longevity.
- Fixed issues with specular in deferred renderer.
- Disable specular when tank is either stealthed or in near camera mode.
- Fixed skysphere direction on Oasis and Valley.
- Fix for store camera.
- Fix for part prices not going back from red to yellow.
- Neutral tank parts now matches the dark grey neutral camp color.
- Fixed dps stat when multiple main weapons are attached.
Gear Up is free to play on steam.
Store.steampowered.com
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