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Gear Up is a multiplayer game where you build customized tanks and battle online opponents in deathmatch, team deathmatch and conquest. Crawl the arena in devious spider legs, escape with your trusty jetpack or serve your opponents a healthy dose of proximity mines as you design with over one million different combinations.

Post news Report RSS Gear Up - update 0.112 released

WHAT'S NEW We're finally back with another update! The three main things to tell your neighbours about in this update are: - Deferred rendering improving the GPU performance. - Even more work on the net code. - Improved navigation in menus and more polished panels.

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WHAT'S NEW
We're finally back with another update! The three main things to tell your neighbors about in this update are:

  • Deferred rendering improving the GPU performance.
  • Even more work on the net code.
  • Improved navigation in menus and more polished panels.

OTHER CHANGES
Here follows a long list of other changes that we've made:

  • Disabled lowpass and echo filters for audio.
  • Replicator now only sync time with primary peer.
  • Game scoring accumulation is only performed once every second.
  • Fix to state replication issues. Primary peer is now responsible for camp balance.
  • Fixed script crash when trying to award “Death to Deserter” achievement.
  • Optimized tank extrapolation method.
  • Disabling time synchronization after time variance has reached acceptable levels.
  • Time synchronization forced if drifted too far, continuous sync only in lobby.
  • Re-activated old extrapolation path – using explicit extrapolation instead of physics integration (should be cheaper on the CPU).
  • Able to set a lower max player limit.
  • A lot of optimizations in replicator and P2P, less memory allocations and reduced number of API calls.
  • P2P topology now only scans first and second order routes.
  • Fixed overlapping and misaligned issues in UI at half size.
  • Fixed missing minimap in SP, and centered it.
  • Fixed lobby user list UI glitches.
  • Partially hidden panels in the tank customizer now flashes to attract attention.
  • Various script optimizations.
  • Steam integration optimizations, no longer polling lobby users, instead update local list in callbacks.
  • Fixed a lot of shaders to use the proper output.
  • Fixed full garbage container collision.
  • Fixed arena monitor collision.
  • Added dead plants to Oasis.
  • Significantly slowed down the preview camera that's circling the map.
  • Removed hours from match time, showing only minutes and seconds.
  • Vintage Jets asset change.
  • Reduced size of cloud textures in skypsheres.
  • Added material to Vintage Jets hover.
  • Reduced sound gain on some engines.
  • Fixed flickering gokart textures.
  • New Gear Up coin icon. Now also hides coin icon when no part is selected in the part store.
  • Replaced XP with Rank on top of progression meter.
  • Now shows green symbol on owned parts in part store, and a red number to indicate sell price.
  • Changed the colors for difference when changing mass in the customizer. Lowering mass now shows green and adding as red.
  • Various work on textures.
  • Added sounds for victory and defeat when a Conquest or TDM match ends.
  • Removed hit ground sounds for spiders (constantly being triggered).
  • Added correct caption to the Replayer panel.
  • Tank name is correctly truncated.
  • Added one more LOD for containers to lower aliasing issues.
  • A lot of small changes to weapon and auxiliary effects.
  • Added loadout change panel to Conquest spawn screen.
  • New minimap looks.
  • Tweaked minimap symbols and added legend to spawn picker. Fixed misaligned symbols.
  • Pressing Play now brings the player straight to the lobby list – removing one step.
  • Pressing Back from own lobby now leads to lobby list instead of Create new game.
  • Make sure we stop refreshing lobby list when creating a new game.
  • Issue lobby query directly when entering lobby browser panel.
  • Optimized pickup checking code a bit.
  • Work on Create Game screen and localization.
  • Minimap team mates now always seen.
  • Show team mates on bigmap properly.
  • Menu, menu sounds and localization tweaks.
  • Players (both teams) now seen on the Conquest spawn map.
  • Adjusted minimap pulse visibility.
  • Cleaned up input mapping.
  • Added military rank style badges.
  • Merged all events controlling camps into a new class, should resolve synchronization issues.
  • Fixed elevation projectiles (saw blade) that wasn't issuing any damage.
  • Improved impulse direction calculation of projectiles.
  • Work on lobby symbols and items.
  • Fixed bug where AI bots didn't attack players in water.
  • Fixed bot position on big map.
  • Changes to improve heightfields in various ways.
  • Conquest bar changes to a darker color when team isn't getting any capture score.
  • Conquest bar flashes when the team is 25% from winning the round.
  • Ammo symbols flash when replenished.
  • New crosshair and screen center symbols.
  • New thumbnails and loading screens.
  • Friends show a green symbol when invitation sent.
  • Fix to cap player positions to map limits on the various UI maps.
  • Replaced “Confirm” with “Start” in the lobby.
  • Fix to team coloring of meshes surrounding camps.
  • Fixed lobby issues where lobbies could enter limbo when created.
  • Moved the lobby search spinner to the center and removing it when the lobby search is finished.
  • Now shows if a joined lobby is private or public.
  • Fixed offset error in heightfield methods, causing misaligned ray queries in physics.
  • Fixed incorrect camp states replicated when a ghost connects.
  • Now both red and blue conquest tower rings count from down and up.
  • Made neutral team color darker to match neutral tower counter color.
  • Toned down the repair effect and corrected longevity.
  • Fixed issues with specular in deferred renderer.
  • Disable specular when tank is either stealthed or in near camera mode.
  • Fixed skysphere direction on Oasis and Valley.
  • Fix for store camera.
  • Fix for part prices not going back from red to yellow.
  • Neutral tank parts now matches the dark grey neutral camp color.
  • Fixed dps stat when multiple main weapons are attached.

Gear Up is free to play on steam.
Store.steampowered.com

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