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Garden of Oblivion is an adventure game originally made using RenPy during Ludum Dare (with "Connected Worlds" as a theme). One day Reven awakens in a strange but beautiful place where the young teenager is treated like a very special guest. There are talking animals, each being rather kind and friendly. Unless the door is mentioned. The one in the back of the garden. But what could be behind that mysterious door ? And why Reven isn't allowed to go out ? You shouldn’t try to know the truth…

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masterwriter42 says

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A beautiful, if short game with simplistic puzzles and some unique concepts. I quite enjoyed Garden of Oblivion. While there's nothing terribly difficult about them, the addition of puzzles and some light navigation keep this from just being a visual novel. There's really not much to complain about here, though I would have liked for there to be more of it. In a way, the game's length is also a strong point, because it doesn't outstay its welcome. Solving a few jigsaw puzzles kept things interesting, but I would have gotten tired of them eventually. As for bugs, the game will sometimes repeat messages unnecessarily at times, and while that's not usually a big deal (exiting and reentering a room will at time repeat something), I did find it a bit odd I was able to trigger a conversation that gives a key item over and over again. Harmless, but noteworthy. Ultimately, you've no real reason not to give Garden of Oblivion a try. It's one of the better short indie games I've played this year.

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