The Curse of Golock is a beautiful tribute to The Legend of Zelda series and all others A-RPG games.
It's a way to prove that 2D-Graphics can be use in a new and original game in 2016, made by a fan of the 80s-90s.
Cham, a small peaceful creature in Lazuria world, was working in a mine when he accidentally broke a wall and finds a room where an ancient mask rests: this mask is a relic of ancient times that allows whoever wears it to summon a ritual force to open the door of Pebble Rock, the great volcano, closed for a millennium by humans to prevent Medula, lord of evil, to escape from his cell. This door was sealed with a magic talisman in order to prevent anyone from entering Pebble Rock. To hide it, the talisman was broken in 5 parts that were placed in sanctuaries, where only the mask holder will find them. The Princess Ilana heard of the discovery of the Skull Mask, and sent her guards to recover it from the hands of Cham.
It's the beginning of a great adventure in Lazuria. You will explore the world and find the 5 Sanctuaries, and kill the guardians of the parts of the talisman.
But there may be another danger behind Medula. . .
Today is the day to present you the final result of the Title screen of the Game : The Curse of Golock
You can follow the game here :
News of the Week : Subscreen totally done for the game : Curse of Golock
Here's a little shot to show you some advance of the Project.
Let me present you the world of : The Curse of Golock
The final HUd of the Game The Curse of Golock is done.
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