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Introduction
Galaxica is an procedurally generated action (roguelike?) game set in space. This is a game that I started working since last December. I wanted to polish a working prototype to show the community (this means you) and to get feedback on what you like, hate, etc. I've failed plenty of times at my personal game releases in the past I really want to gauge the communities interests and reaction before investing further time into it.

The game in a nutshell

  • Travel interstellar distances in your starship in search of rare materials you can use to trade.
  • Fight alien races and space pirates and take their stuff.
  • Use said stuff to purchase upgrades from the local vendor to increase your chances of survival.
  • Explore randomly generated 3D worlds by landing on planets and disembarking and mining/harvesting the planet for its wealth.
  • Dungeon exploration on planets and on ships
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Comments
spacemandan01
spacemandan01

Hey awesome. You are on to something here. Reminds me of Starflight for the sega. I played the crap outa that game.

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robotmechanic Creator
robotmechanic

Thanks for your comment! I loved starflight too! However, I don't want to nor could I recreate that masterpiece. I want to borrow as much as I can though.

Reply Good karma+1 vote
Thilaksha
Thilaksha

Looks really nice, but why didn't you use all axis in space? Would be better no?

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robotmechanic Creator
robotmechanic

Good question. It definitely would be more immersive and add a lot to the experience but it also adds more complexity.

More axes means more cost in terms of development, testing and fixing bugs. Since I am doing it all myself right now, not having to develop a full 3D game would allow me to concentrate on the actual game mechanics which is something not completely fleshed out yet.

If this game is moderately successful, I would love to all axes. =D

Reply Good karma+1 vote
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Galaxica
Platforms
Windows, Mac
Developer
David Hovanky
Engine
Unity
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Style
Genre
Roguelike
Theme
Sci-Fi
Players
Single Player
Project
Indie
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