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Experience Fyna's journey of exploration along an impressive Japanese landscape and countless rooms on a memorable traditional Temple. Travelling by foot while exploring beautiful and mysterious rooms, still to discover, in search of ways to complete each room, by finding and collecting clues to solve each levels main puzzle. Taking nothing, the player will seize a shield, due to Fyna’s curiosity, in a Japanese Temple, having to learn how to use it properly through its adventure, to solve the Temples puzzles, taking advantage of Fyna’s unique skills to get through each room, and get rid of the Shield curse and find a way back to her world.

Post news RSS Devblog #19 First Animation Improvements

This week we decided to give you a sneak peek of the animation improvements that are being worked on!

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In one of our last posts we showed you guys some of the animation tests that the team worked on, so that everyone could get an overall idea of how the animations would look at the end, as well as what could be done to give it a little extra!

Idle Animation - First Test

For this week we decided to show you the idle animation improvements, we got to say, it looks way better than the sloppy test we firstly made, our artist indeed did a great job with this one and we are 100% sure that all the other ones will to, even if it takes quite a long time, since the animations are being made frame by frame, but at the end we had to admit that it is worth it, so we are happy that we kinda gave our artist the freedom to work the animations frame by frame!

Idle Animation - First Improvements

Had to admit, the character movements looked way subtle than the test that we had, but after a small discussion among the team there were still some minor improvements that could be done to this version, including the arm movement that looked a bit exaggerated and the hair movement that was missing and ended up making the whole character looking a bit stiff, from her shoulder to her head, since everything else had at least a minor movement and with that said we got our animation improved once again, which you can check below!

Idle Animation - Second Improvements

Feel free to follow the progress in our Game Dev Blog, or Twitter (Twitter.com)!

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