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Experience Fyna's journey of exploration along an impressive Japanese landscape and countless rooms on a memorable traditional Temple. Travelling by foot while exploring beautiful and mysterious rooms, still to discover, in search of ways to complete each room, by finding and collecting clues to solve each levels main puzzle. Taking nothing, the player will seize a shield, due to Fyna’s curiosity, in a Japanese Temple, having to learn how to use it properly through its adventure, to solve the Temples puzzles, taking advantage of Fyna’s unique skills to get through each room, and get rid of the Shield curse and find a way back to her world.

Post news Report RSS Devblog #18 UI Recap and Improvements

This week we decided to do a small recap, compiling all of the logos and user interface developed and improved along this last few months!

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Hello,

The UI for the game as been worked on for quite a while now, and a few things started being improved as well, thought that would be the perfect time to do a little recap of everything that is scattered along our previous articles!

Logo

Process

Japanese Ink Concept

Different Effects and Colors


Proceeded to search and explore different fonts, more alike with the traditional Japanese brush calligraphy, that would match with the shape chosen.


Menus

Although, some improvements were already done on the game menus, there are still a few details that probably need to be fixed, but here's how some of the menus started coming out in terms of visual!





Animations

A little animation for every time a new number is collected.


Feel free to follow the progress in our Game Dev Blog, or Twitter (Twitter.com)!

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