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Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® is a Third Person Action Game on which you play as Ahmad al-Falastini, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now, after getting out from the prison, seeks revenge against those who wronged him, killed his family and stolen his homeland, by joining a new Palestinian Resistance Movement called Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®. Fursan al-Aqsa® is a Registered Trademark of Nidal Nijm Games © 2022, all rights reserved.

Post news Report RSS Fursan al-Aqsa Pseudo Raytracing on GTS360M, PS3 and Xbox360

In this article I showcase a Pseudo Raytracing Shader I made for Fursan al-Aqsa which runs smoothly on a GTS360M, PS3 and Xbox360!

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Download PC Version

Fursan al-Aqsa Infiltration - PC


Download PS3 Version

Fursan al-Aqsa Infiltration - PS3


Download Xbox360 Version

Fursan al-Aqsa Infiltration - Xbox360

This new shader basically uses the Unreal Engine 3 Material Function called Reflection Vector and a metallic reflection texture (an image file), everything linked to the Specular Map Input and Multiplied by the Diffuse Input of Unreal Engine 3 Material editor, as you can see here:

This is NOT a real raytracing effect, however, the final results are good enough, as I showcase below, and most importantly, it does not reduce performance, as it is just a material setup.

I updated the Demo with this new shader and a better balanced difficulty.

And here follows some screenshots:

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Cheers and until next update!

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