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Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® is a Third Person Action Game on which you play as Ahmad al-Falastini, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now, after getting out from the prison, seeks revenge against those who wronged him, killed his family and stolen his homeland, by joining a new Palestinian Resistance Movement called Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®. Fursan al-Aqsa® is a Registered Trademark of Nidal Nijm Games © 2022, all rights reserved.

Post news Report RSS Fursan al-Aqsa - Fake Raytracing Shader Behind Scenes

After a lot of my dev friends asked me how I achieved the "Fake Raytracing" effect, I decided to write this small article explaining the tech behind it.

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This is a very simple and performance cheap shader effect I created in Unreal Engine 3, is what I called "Fake Raytracing". I got this idea from old 3D games, especially Perfect Dark on the N64. This is almost the same idea behind the old tech used on Perfect Dark weapons, the environment maps:

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All this fake reflection visual is given by these guys (metallic reflection textures, I use many of them on different materials, acording to which one fits better for each material):

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Unreal Engine 3 does the job to make the texture reflect over the surface using the material node reflection vector. It is simple, fast, easy and looks good even on old gen consoles (PS3 / XBOX360).

Here follows other samples. I am using this shader on the ground materials and some metallic surfaces (including weapons):

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