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Trade centered scifi game. The player flies around in a spaceship either trading, hunting pirates or pirating himself. All activities and events are centered around the trade system. Pirate attacks are related to trade lanes for instance. If the trade stops, the pirates move away. The player can influence this in different ways, by trading himself, pirating NPC trade caravans or hunting NPC pirates. When the player hunts the pirates, the trade lane becomes safer. A safer tradelane will see more trade and thus the profit per trade will be affected, etc. The game itself is open ended, but the main goal is revenge. The player is fused with the ship and wants revenge on the people who condemned him to this fate.

Post news Report RSS Things go BOOM!!!

Explosions added, you can now blow stuff up for real.

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And another new feature has been added, along with some bug fixes. Now, when you shoot down another ship, or the red box, they actually blow up. With all the expected effects, fire, smoke, debris, etc.

Before everything just went pop, now it goes BOOM!!

Without the sound. No sound yet....
For the next release, I promise more screenshots and a new movie clip.

Next up, menus. The menus will take a bit longer. This is a major addition, since it means moving a lot of code around.

Oh, and if you have any ideas about the game, just send them in a PM, or put them in the comments. I'll put them on the feature list. No guarantees they'll make the final product though.

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