Trade centered scifi game. The player flies around in a spaceship either trading, hunting pirates or pirating himself. All activities and events are centered around the trade system. Pirate attacks are related to trade lanes for instance. If the trade stops, the pirates move away. The player can influence this in different ways, by trading himself, pirating NPC trade caravans or hunting NPC pirates. When the player hunts the pirates, the trade lane becomes safer. A safer tradelane will see more trade and thus the profit per trade will be affected, etc. The game itself is open ended, but the main goal is revenge. The player is fused with the ship and wants revenge on the people who condemned him to this fate.
This shows the main game window, complete with the HUD. In the top-left you can see the player stats, in the top-right you would see the target stats, if a target was selected.
The player ship is in the center. Scrolling along the bottom is the news feed. By selecting one of the items in this feed, a popup will show the full news item.