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Trade centered scifi game. The player flies around in a spaceship either trading, hunting pirates or pirating himself. All activities and events are centered around the trade system. Pirate attacks are related to trade lanes for instance. If the trade stops, the pirates move away. The player can influence this in different ways, by trading himself, pirating NPC trade caravans or hunting NPC pirates. When the player hunts the pirates, the trade lane becomes safer. A safer tradelane will see more trade and thus the profit per trade will be affected, etc. The game itself is open ended, but the main goal is revenge. The player is fused with the ship and wants revenge on the people who condemned him to this fate.

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Menus and Cargo

Menus and Cargo

News

New features added, including the menu system and the cargo manifest.

Things go BOOM!!!

Things go BOOM!!!

News

Explosions added, you can now blow stuff up for real.

Radar and HUD improvements

Radar and HUD improvements

News

The new radars are up and several HUD improvements have been implemented.

Quality Assurance, part 1

Quality Assurance, part 1

News

Finally, progress. The creation of unit tests is coming along nicely, right on schedule.

Java, Ant and Checkstyle

Java, Ant and Checkstyle

QA/Testing Tutorial

This is the first installment of my Java, Ant and QA tutorials. They continue where my Blog started.