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You've patched in to the enemy's security system: get ready to make your plan. Frozen Synapse is the ultimate strategy game: you have full control over your strike team, directing their every movement. At the same time, your opponent is plotting to defeat you. Plan your moves, then hit the "Execute" button: both you and your enemy's turns are executed simultaneously. Bite-size, hardcore strategy with a striking sci-fi aesthetic.

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Avenger2150
Avenger2150 - - 496 comments

I didn't notice change from the last times tutorial
but still at least a way to get players started.

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Mode7Games Author
Mode7Games - - 446 comments

There's not much change at all - this actually wasn't supposed to be posted here! Only the text is different to reflect the new mouse bindings.

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Murdouken
Murdouken - - 317 comments

That's one cool tuto-rail. I think I'll ride it to work in future.

But still, pretty cool. I absolutely love your lighting but I think you should make them flicker, that'd look very nice.

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Mode7Games Author
Mode7Games - - 446 comments

Hi - yeah, flickering lighting is something we are currently looking into. As I said above, this is actually a very old art setup without proper backgrounds, lighting, characters...animation...it's old! New vid up soon.

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spikespiegel115
spikespiegel115 - - 8 comments

Really cool, I hadn't actually seen the previous tutorial yet so this was quite new to me. I'm especially impressed with the timing function and being able to drag around orders. It's good that your making complex options are so mouse-driven, it's very pick-up-and-play.

A couple of things I would suggest: the duck behind cover movement doesn't look that different from normal movement (only the legs seem to push along, like swimming). I know the little icon changes, but maybe make the animation of the character more understandable? Maybe have him going prone instead, and crawling along, since it seems there's to be a speed penalty anyway. Although that's a big change from ducking and may not be appropriate if you can still shoot while ducking (can you?)

The other thing I would suggest is providing a key mapping for zooming in/out to complement the mousewheel. The reason I mention it is because the mouse wheel on my Apple mouse is gummed up with dust (as tends to happen to them!), and, even so, not everyone might have a scroll wheel/want to use it. Something like +/- or PgUp/PgDwn would be good.

All in all, good vid though, showing just the kind of tactical options I'm looking forward to=)

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Mode7Games Author
Mode7Games - - 446 comments

REALLY REALLY glad you like the look of the gameplay - that's the most important thing.

We now have better duck animation. Yeah, I did think about prone at the time but that kind of got lost - maybe we will re-visit that...

We will need some kind of key bind for zoom - people may want to play on laptops etc. which don't have mousewheel.

Once again, really glad you like the look of the tactical options!

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Lyx
Lyx - - 8 comments

Even if the visuals are old, this imo still is the best quicksummary of "how to play" around. About the only important things it doesn't state clearly enough is that cover is more important than stillness, and that you don't need to tell your units where to shoot - actually not even where to "aim" - just in which general direction they should look to see enemies.

I loved how you/ian got irritated by the added unrequested timehandle yourself for a moment (really glad that they are now finally gone).

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