Monsters! Mayhem! Imaginary friends do nightly battle for the favour of their creator! Who will endure? What will be left of them? Come with us as we venture into the mind of young Timmy Bibble in... TIMMY BIBBLE'S FRIENDSHIP CLUB!
Hey! After a bit of a release-hiatus, we’re happy to announce a new version of Friendship Club!
release #22 - 8 player action!
Holla! To follow on from Friendship Club's last release where we introduced Unlimited Ammo and Hardcore Mode... this update seems rather small in comparison...
release #20. more statistics!
Take off your hard hats, flat caps and snapbacks. It's time to don some ARMOUR! Yep, this release of Friendship Club introduces a brand new Armour Mode...
release #18. armour!
We were at insomnia, come check out all the awesome indies that were on show!
insomnia indie zone
Hi everyone. We totally forgot it's a bank holiday weekend, and we're at Insomnia 54 right now, but nevermind that, we have a new release for you! What's...
release #17. wasd controls & more!
Whoops! This blog post is going out a bit late... Friendship Club is now available on Steam Early Access!
steam early access - out now!
What the devil is pre-vis, or pre-visualisation? Not wanting to completely rip the Wikipedia page and paste it here, the simplest way of explaining it...
pre-visualisations in game development!
This is a blog about expo stands - specifically our latest one - and the cool little lightboxes we made for it! We try to add a little something extra...
egx rezzed - lightboxes!
Woah woah woah! You might have noticed the lack of a release last week, and we have a good reason for that. We've been preparing for the announcement...
steam early access announcement!
Konnichiwa autoduck! Friendship Club has received another update today. It features some new animations for standoff / quick draw mode, some bug fixes...
release #15 - go!
Happy New Year! It's the first release of 2015 and we've got some tasty treats for you today. Tasty treats in the form of pies... because we've added...
release #14. stats!
So 2014, that was a bit hectic. We moved out of the bedroom, got a game on Steam (woo), put Friendship Club into full production, had a few trips to the...
2014 retrospective
Hello. This is a blog post. A blog post about the basic character design rules for Friendship Club, and why the characters look the way they do. Because...
basic character design rules
What's up, friends? This week we have some exciting new features for you to play with. The first of which is a brand new mode called ASSASSINS.
release #13. assassins mode and team hats!
In a previous blog post I mentioned that we spent a few weeks of reasonably intense prototyping to try to help us get a handle on what we want Friendship...
keeping your house in order.
HELLO, just a mini post about Inverse Kinematics (IK) and it’s use in the Finger of God death modifier, included in the most recent release of Friendship...
inverse kinematics and the finger of god
Working more than full time, even on passion projects, can eventually start to take a toll. Enthusiasm can take a bit of a dip, especially in winter months...
a trip to the seaside
Feast your eyes on this new Friendship Club release. We've added a new game mode in this version called TURBO BULLETS. These fancy new bullets are bullets...
release #12. turbo bullets and finger of god!
Team play is here and it's going to knock your socks off! Get your friends together and go 2 vs 2, 3 vs 1, or even 2 vs 1 vs 1. We've had a fierce Force...
release #11. team play!
Hello, hello and hello! This week we were thinking of just releasing a small bugfix update with no new features, but that wouldn't be very fun would it?...
release #10. nana ricketts!
We're back in full swing now, and you know what that means? There's an awesome new release of Friendship Club! The groundwork has been laid, the restructuring...
rise and shine! release #9. character select!
We're afraid there's not a new build this week, but that doesn't mean we've not been hard at work. Sadly most of what we've done will be invisible for...
refactoring / future proofing / joy of joys!
An odd one this week! The team has been split up all over the world (and we're only now just getting back into the swing of things), so this is a post...
where the hell have we been? insomnia52 and pax prime!
Two weeks ago when we released The Wonky Wagon we said the next release would be lighter on content.
we've been greenlit! minor update #8.
Saddle up, varmint! Friendship Club's first major feature update is here! Get bar brawlin’ in a totally destructible new arena “The Wonky Wagon”...
the wonky wagon - release update
We've had to make a lot of the game happen in 3d space to support the following features properly!
shooting bottles off walls.
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