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Friendship Club is a local-multiplayer bullet-hell arena shooter for PC, Mac and Linux.

Play as one of Timmy's four best (and imaginary) friends. Chud - a beast from the mountains. Old Man Ricketts - a prospector driven mad by his lust for gold. Shakey Jake - a ninja, bandit, skeleton... thing. The Canardinal - a duck from the Vatican!

Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents into oblivion. Be the best friend ever for little Timmy!

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8 Player Mode!


After a bit of a release-hiatus, we’re happy to announce a new version of Friendship Club!

Sorry about the slow progress this past six months. Due to slow Early Access sales, we’ve had to spend quite a bit of time trying to get money together to work on the game (cough indiepocalypse cough :D). Fear not though, things are coming along and we’ve worked out a pretty good balance now to allow us to make consistent progress, it’s just that we’ll have to be splitting our time a bit more than we had hoped. Anyway, new stuff!

Major new features:

  • Up to 8-players!
  • New, never been seen before placeholder characters! (don’t get too attached please!)
  • New stats screen featruing pie charts (all imaginary friends compete for something, right?..)

8 Player Mode!

In future we’re going to be releasing less frequently than we did in the first year of development, but each update will have major new features, rather than the incremental ones we had in the past. We decided that this would be the best way to work on the game, meaning that there would be less downtime spent doing the releases (compiling builds, testing, contacting press etc.) and hopefully means we might get a bit more media coverage for the releases. I guess we’ll see…

New Stats Screen

Speaking of which, if you’re a fan of the game, we’d be really grateful for any help you can give us in spreading the word, whether it’s reviews, tweets, getting people over to play the game together, whatever. The more time we can dedicate to Friendship Club, the faster it will come along. We’re trying to make the best darn local-multiplayer game we can and we’re not taking any shortcuts along the way. It’s going to be worth it, I promise - there’s SO much we want to get in there, your support is vital to us.

Take care everyone,
Nick, Ash, Sophie and Tom… and James!

8 Player bullet hell

Full Changelog:

Main Features:

  • 8 player support
  • New stats screen
  • New, never been seen before placeholder characters!


  • Bug fix for empty custom mode names in mode list
  • Relaxed play with 8 players now fits on the screen properly
  • Added scale variation to destructible wall gibs
  • Fixed occasional pie rendering bugs
  • Button remappings to prevent people accidently quitting games or dropping their heads
  • Previous controller configuration is now deleted before the player tries to reconfigure a controller. (No duplicate/double mappings).
  • Added all ASCII characters to the Wonky Wagon in-game fonts.
  • Stop paintings appearing more than half way up a wall when switching between arenas
  • 8-player debug/controller options

Art & Animation:

  • New stats screen assets and spine animations
  • Updated gibs for both armchairs in Timmy’s house
  • Extra hat for team select
  • Sorted the Finger of God inverse kinematics rig
  • Placeholder characters and rugs


  • New wall gib sounds for when an object is run into by a player
  • Added sounds for wall objects in The Wonky Wagon
  • Updated Dash sound to make it less…annoying
  • Sound design for stats screens (pie splats etc!)
  • Music transition for curtains closing/opening (filter/fade)
  • New music for stats screen (including randomised start point)
  • Swapped a bunch of sounds to 2D events for better stereo imaging
  • Remastered some of the ingame music
  • Placeholder sounds for placeholder characters


  • All modes now have Turbo Bullets set to ‘on’ by default
  • XBOX ONE controller support
  • More consistent keyboard mappings
Release #20. More Statistics!

Release #20. More Statistics!


Holla! To follow on from Friendship Club's last release where we introduced Unlimited Ammo and Hardcore Mode... this update seems rather small in comparison...

Release #18. ARMOUR!

Release #18. ARMOUR!


Take off your hard hats, flat caps and snapbacks. It's time to don some ARMOUR! Yep, this release of Friendship Club introduces a brand new Armour Mode...

Release #17. WASD controls & more!

Release #17. WASD controls & more!


Hi everyone. We totally forgot it's a bank holiday weekend, and we're at Insomnia 54 right now, but nevermind that, we have a new release for you! What's...

Steam Early Access - out now!

Steam Early Access - out now!


Whoops! This blog post is going out a bit late... Friendship Club is now available on Steam Early Access!

INtense! Staff

I want to be in the club! Looks good, like these fun games like Towerfall

Reply Good karma+1 vote
forceofhabit Creator

You can be in the club! It's not official until you get a *wristband* though. :)

* Image: Twitter.com

Reply Good karma+1 vote

so cool :3

Reply Good karma Bad karma+1 vote
forceofhabit Creator

Thanks Nate! :)

Reply Good karma+1 vote

This looks amazing, the art style/colour scheme is great!
(Seems more like the "Kill Your Friends Multiple Times Club" though xD)
Having more than 1 gamemode is for sure a plus, teams and such are cool.
Is there any plans to add a sort of AI for a potential single player mode?

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forceofhabit Creator

Thanks! AI is planned but won't be ready in time for the initial Steam Early Access release.

Reply Good karma+2 votes
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