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FreezeME Tries to resemble the platformers of the N64 era. There’s an apparent twist, however, as the player can freeze objects and enemies in time by taking a picture of them.

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FreezeME kickstarter went live today

FreezeME kickstarter went live today

News

As mentioned yesterday FreezeME kickstarter went live today, please help us spread the Word!

Big massive enormous Update :)

Big massive enormous Update :)

News 1 comment

It´s been a lot since I posted something here, but I have plenty of juice news to share... ;)

August 2014 Update

August 2014 Update

News 2 comments

New video and some pics of the latest developments on FreezeME!

FreezeME - Video Update

FreezeME - Video Update

News 1 comment

Quick video to show you the things I´ve been working on recently: new running animation, animation blending based on analog input, head-look-at controller...

FreezeME - 3d Platformer - Alpha Demo v 0.3.1

FreezeME - 3d Platformer - Alpha Demo v 0.3.1

News 2 comments

Hello everybody :), Just got the alpha 0.31 out. You can download it here:)

FreezeMe - 3d adventure platformer - Update!

FreezeMe - 3d adventure platformer - Update!

News 10 comments

I'd like to show a video and some pictures with some of the updates I've been working on recently.

Free Alpha demo available for download

Free Alpha demo available for download

News

I have just uploaded a free alpha demo, in case you feel like playing some 3D action platforming :).

[Greenlight] Freezeme on Steam Greenlight!

[Greenlight] Freezeme on Steam Greenlight!

News 3 comments

Guess what? I'm pleased to announce that FreezeME is now on Steam Greenlight.

Update 02/02

Update 02/02

News 11 comments

Video showing a few of the things that I've been working on last week. Soooo many and too lazy to list them :).

Update 01/25

Update 01/25

News 8 comments

I have worked on so many things since the last update that I don’t even remember most of them :).

Camera System

Camera System

News 2 comments

Description of the new camera features recently implemented.

Update 03/12

Update 03/12

News 2 comments

There have been a few changes since my last update, the most noticeable one has been the redesign of R, including the mesh and animations.

Update 10/11

Update 10/11

News

I am currently travelling but before leaving I was working on the second level as well as updating the hub level. Below you can see some screenies showing...

Update 25/10

Update 25/10

News

I have recently switched the rendering path in Unity Forward Rendering to Deferred Lighting, but I’m still not fully convinced :( .

Update 14/10

Update 14/10

News 2 comments

New video showing some recent footage (this time with music :)) along with some screenshots. Hope you like them!

Update 28/09

Update 28/09

News

Another week went by… working a lot but it doesn’t matter how much, it always feels that not much progress is done :( . Again, I’ve been working...

Update!

Update!

News

I've been working on many things, from the usual fixing bugs, to implementing new animations and shaders but mainly working on the gameplay logic of the...