Freebooter is a sandbox game set in a fantasy pirate world. Players will be able to explore, pirate, trade and ingratiate themselves with the factions of the game. The game relies heavily on procedural generation to create varied and interesting content.
In the end Freebooter proved too ambitious, but we will keep making games.
For the first time, we talk about how the combat of Freebooter is going to work in detail.
We've launched the kickstarter for Freebooter! Checkout the kickstarter trailer!
We have decided to change the cubic art style of Freebooter into a less restrictive and more organic style.
We've been trying to come up with a better way to do islands in Freebooters art style for a long time and now we are finally ready to show some of it...
We've made new logos and colour schemes to bring out faction flags up to speed.
Excitement! Today we are finally ready to show off our module destruction effects and a new ship: The Jonk!
We've added storms and AI Improvements to the game since our last update.
It's been a long time since our last news post, so there's a lot to cover: A new ship, weather effects including storms, a new shader and a visual overhaul...
Yesterday our own Johannes had the pleasure of chatting with PCGamer's Marsh Davies.
Fortresses and a new trading/looting interface are the newest additions to our open world pirate game!
Freebooter is now on IndieDB! Also interface improvements.